I'm going to laugh my ass off when there's yet another faction war in the next expansion (and everything suggests it will be this way). Just stop already with this cross faction bullshit.
I really don't want to see Alliance characters in Horde cities and vice versa. Not with all the art work on giving them strong identities.
Just because most mmos are miles ahead on this aspect, doesn't mean they offer an overall better gameplay experience.
WoW simply needs to learn this aspect, to become even better.
your half-assed suggestions telling people to paly other games instead of learning from them, fell out of style decades ago.
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you know what irony is? by the way first time I see someone actually suggesting deleting certian fantasy races because of "reasons" like lore or whatever other motivation there is. HTe way thigns are currently shaping up to be, might as well be the case
Last edited by SocialJusticeFuryWarrioir; 2021-10-17 at 09:19 PM.
factions are everything that made wow lore, since the first games the factions play major role and have big significance to the game
just because some bad devs lately did shit does not mean it should end
if the hand is injured(the factions) you don't cut the whole arm off(end the factions) you nurse back to be healed(bring decent and competent writers)
Sorry if I misread the irony, there are just really people out there who are like "Ah well, this complete genocide that was celebrated by the whole faction is actually ok because Jaina killed 5 Blood Elves in Dalaran when they refused to cooperate after their warchief just dropped the equivalent of an atomic bomb on her hometown."
I honestly wouldn't mind something like player housing. If Blizzard implemented it well enough, it would absolutely be an RPer/DM's dream come true, and would definitely be something I would invest at least a bit of time and creativity into.
The rest of these 'homecoming' ideas? Eh. If we never get another faction war expansion again, it'll be too fucking soon. But straight up burying the hatchet and abolishing factions and all that the factional divide entails doesn't really sound to me like the right way forward.
Wow, you still missing the point by miles I see
Point is, it adds new value, new gamepaly and a new reason to log on, long term.
No matter how you twist it, you're alaways gonna be on the losing side against this, with just "do a millionth instance instead which will be dead in a few weeks anyways"
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Well, people can make all kinds of shit up jsut to hate on somethign as evidenced in this very thread, any reason is as good as any other for them, even to delete stuff really
What you're asking for isn't an argument. It's an impossibly arrogant assertion that you know what's better for the game than the developers themselves. "Other games do it," is not a reason for Blizzard to do it with WoW. It's okay for different games to have different experiences; it's only for WoW that I see people like you making this absolutely absurd argument that because WoW doesn't do something that another game does that it's Blizzard's fault for failing to deliver that experience in their game.
Last edited by Relapses; 2021-10-17 at 10:21 PM.
So instead of seeing what a feature can add in short and long term player gain, MAU gain, player retention, as well as gamepaly broadening, you isntead put on a blindfold and go agaisnt a brick wall with your head.
As I said many times, Blizzard should add palyer hosuing not because "other games do it" - that's just your personal misconception and hamsterwheel you built up for yourself.
They should add it bacause it helps the game immensely in broadening horizons, thus gaining long term profit, which they can invest in even larger scale improvements in the future. It's jsut how the world itself moves forward, if oyu fail ot realize that tho, don't wonder if you get left behind :P
Lol, even pointing out to you that how you desperately hold onto this false premsie of "uhh.. other games do it!", and even then, you manage to repond with absolutely nothing at all.
Despite knowing full well that I'm right, in every aspect, and you having no responses whatsoever as usual, I'm seriously crying from laughter right now XD
Last edited by SocialJusticeFuryWarrioir; 2021-10-17 at 11:11 PM.
Wishful thinking of a minority i'm afraid.
Honestly the closest thing we could get to something like this would involve giving actual consequenes to actions for races i.e. by making the forsaken go "extinct" save for the player characters, as the factions have been deemed integral.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
"World of Warcraft: next expansion will be better - we have learned from our mistakes"
I think at this point specialising in core gameplay and innovating there is way more important for 10.0.
I'm not even sure if the devs could realize your suggestions with this 20 year old engine as well as other mmorpgs, instant handycap there.
i like the general idea, solely of the term „Homecoming“.
i am not that much into your concrete ideas here. but i see a rather big chance for Blizzard (especially for the critical position wow is in at the moment) to give wow some form of reset and fresh changes and ideas in a „Homecoming“ setup, when we come back from afterlife/Shadowlands in next xpac.
i dont mean this as some wow 2.0 or so. but its the right time, wow ingame wise as well as for Blizz and WoWs game (design) state in the real world, to do some form of reset or new startup in a Homecoming scenario. i mean this more in form of some good, grounded story, instead of the overdriven shit they did the last few xpacs. Homecoming in form of „come back/down to earth“. Do some new, old or other things. but do them grounded. do them solid. focus on quality. do a straight and solid story. do a staright and solid game design. focus on the bare essentials and do em right.
this means stop doing again this marketing hype shit and sell the „next big thing“ aka the next cheap shit as gold. stop bringing the next super crazy omg story, that ends up as utterly BS. stop doing cheap reinventing the wheel. stop using/selling the term „Homecoming“ as some new hype shit that just ends up with the next „more of the same“.
instead that „Homecoming“ setup could be used greatly in straight grounded, very solid, next wow xpac. not the next 100 new „systems“. instead just good and solid content and story.
all i wanna say is, that some „Homecoming“ setup, when done right, is a real great chance for Blizzard and WoWs next xpac. If you get what i mean, the idea behind, it offers imo a huge potential. It could be a great setup/restart/renew environment idea for the next xpac and WoW in general. if Blizzard stops doing what they did the last few years and use such an setup just as some foregrounded yeahyeahyeah shit, while in the end having less behind it and sticking with their typical shit of the last few years. instead they should go more real, basic, honest and solid while focusing purely on good stuff instead blowing all up in a marketing campaign and 2-3 months later everyone realize its just the same treadmill, systems, quick reworked shit.
i just wanna say: imo such a „Homecoming“ setup/environment bares great potential for wow story wise, game design wise and for wows state in general. IF done right.
Last edited by Niwes; 2021-10-17 at 11:59 PM.