Getting promoted for destroying the game. Sounds about right for Blizzard, I believe it.
Getting promoted for destroying the game. Sounds about right for Blizzard, I believe it.
"I can no longer sit back and allow Communist infiltration, Communist indoctrination, Communist subversion and the international Communist conspiracy to sap and impurify all of our precious bodily fluids. "
- General Jack D. Ripper.
No. On a 20man with 4 (or even more) healers then a 4 second dc during high damage may be extremely comfy in many cases because they usually have an order of CDs and the DC'ed can either be replaced or just not be their turn yet in a higher probability than in the 10man.
In general I think a lot of people talk a lot out of nostalgia for those things; I also had great friends during 10man in Ulduar; but I know the mechanics of the setup itself was crap or at least much-much worse than at least 12-14man with 3 healers.
Ok, i entertained but i am now gonna go out and say that the DC argument is irrelevant. The game just has to work as intended, so that is a silly argument. We cannot design game systems in the case someone DC's. It's a game. The design is supposed to be about how fun it can be.
It is not nostalgia, it was vastly easier to organize than a 20/25 person group. It made it more casual friendly. It's easier to make and join groups. It's practicality. I organized both 10 man groups and 20 man groups and in-between. 10 is the easiest one to organize and lead.
Last edited by Swnem; 2021-11-05 at 01:22 AM.
I agree, m+ has been a huge success. They need to iterate on it though. As casual player, m+ should be my ideal game mode; I just log in and play for a bit, pugging in group finder. The problem for me is the timer, which makes pugging just a miserable experience because everyone gets so mad at people who mess up. One wipe and it's over, time to find a new group.
And here's my solution, which people will hate: no timer until +16, focus on making it difficult to complete. KSM reward at +16. Listen, hardcore players are getting plus 15 done anyway and getting their mythic level loot in the first week, so it's not like the timer is affecting them in any way. But for us casual players who get KSM a few months in, the timer is nightmare fuel. You can't tank unless you memorize the route ahead of time. There's no time to just casually chat in a dungeon, everything is go go go. And the penalty for failure is everyone screams at a new player and he leaves. It's grown to become this incredibly toxic place, and something needs to change.
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How often are your healers dcing? If it's more than once every 20 attempts something is wrong.
wishful thinking... nothing else.
The game needs solo content. But not at the expense of raids and m+. Without solo content to do between raids and m+, people end up raid logging. People raid logging lose interest in the game extremely fast. When I have done my weekly m+ cache and raids twice a week. I have literally no content to do.
Cool fan fiction
Then create a group and make it clear you will still completing it even with no timer? The problem isn't the system but how people approach it. You can't fix that with any amount of design because players will always look to maximize their time and want the best possible outcome. It is why R.IO is just the latest way to do that in WoW. No one screams at new players from my experience unless you are way above the key you should be at. +2 (or even +5 since world item level is equal to that) are pretty chill.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
It doesn't matter. The Team as a whole still develops the game, he is not dictator. Second, the people who will cheer for this will just end up attacking whoever succeeds him. Ghostcrawler was attacked to the point Blizzard offered him private security for his home due to threats. He left for Riot and everyone cheered. Then Ion took over and the cycle began again.
WOD was a fine expansion with poor managment of time most of the team was already working on legion - had they not pulled resources from WOD to work on legion as WOD came out.. it would've been a decent enough expansion but they got bogged down in player housing and lagging the server looking for solutions to that which took up far too much time.
Dragonflight Nerfs vs fun again show a Blizzard that hasn't learnt a lesson, Actions speak louder than words afterall watch what they do and do not do.
I would take WOD in a heartbeat over garbage like M+ and borrowed power. They need to go back to the stuff that worked in the past.
There are numerous Executive VP positions within Blizzard that have nothing to do with game design or production. That said, I don't believe this leak for one second.
People should be careful about what they wish for. I can think of at least five well-known names at Blizzard that would likely be worse than Hazzikostas.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."