Who said anything about Blizzard carrying you? What I said is that if WoW was p2w then you would be doing the carrying, not the other way round.
Shitty analogy. We're not talking about committing a crime here, we're talking about participation in a competitive activity.
It's like paying to be given a spot in a top football team. Sure, your team might win the league, but no one will remember you as one of the football greats.
It's not the same end result though. Sure, there are some similarities, which is why people like you choose to try and argue, but there are also fundamental and critical differences that people like you conveniently ignore.
You may argue that anyone can use money to buy tokens and get boosted through hard content and in so doing get the best gear in the game. And I totally accept that argument. But here is what you conspicuously choose to leave out:
1) Boostees get their gear long after the boosters. They are always behind the curve.
2) Even with that awesome gear, a player who needed to be carried still cannot compete on the same level as the boosters.
Lastly, WoW an MMORPG. The M I highlighted indicates Multi-Player. Players helping other players is part and parcel of the MMO experience. How and why some players choose to help other players is, frankly, none of your business. And while I can completely get, and even agree that doing so for money can be somewhat distasteful (depending on exactly what is being done), it is still completely legitimate.
Josh Strife Hayes is an interesting fellow who makes a lot of good points. I believe the video you're quoting him on is this one. Even if it isn't, it's a great, insightful watch. Pretty much the only thing I disagree with him on is his choice to define what he's talking about as "pay to win". Near the end he mentions: "pay to win", "pay for advantage", "pay for convenience" as three terms that he is conflating into his definition of "pay to win". The funny thing of course is that because he is so liberal with his definition, he is able to put together an excellent argument of why "pay to win" is actually a good thing. Of those three terms, WoW offers "pay for convenience". As such it gives us players all the benefits mentioned in his video:
1) Allows you to choose between spending more time in the game or spending money
2) Allows players with busy lives to catch up with friends if they are unable to devote enough time to the game
3) People who pay for shop items help the rest of us to enjoy a game which cost more to make than what our subscriptions alone can justify.
Furthermore, because WoW is actually pay for convenience rather than pay to win, it lacks the serious problems associated with games meeting the more traditional definition of pay to win:
1) Doing well in WoW isn't about how much money you spend.
2) No one is WoW is forced to spend money if they want to be competitive/participate in high end content/obtain great rewards.
In short, if you're going to accept Josh's definition of pay to win, then you really have no reason to see pay to win in WoW as a bad thing. If anything it's overwhelmingly positive.
Besides, if you're going to go with his definition then WoW has always been pay to win simply by virtue of being an MMO, because you have always been able to enlist the aid of players using money. The idea that any game environment can be entirely egalitarian and that our money in real life doesn't affect how well we can do in game is, frankly, absurd. People with money are always going to have an advantage, period. And I am not even talking about paying people directly to give you gold or a boost. Just a few examples:
- People with lots of money can buy fancier hardware that will help them to play better.
- You can sponsor other people to play the game, and then those other people help you out in return.
In my case, when my kids were younger and they thought WoW was awesome (now they just spend all their time watching tiktok, sigh), they were quite happy to spend hours fishing in the garrison for coins. Since they are my financial dependents, I effectively paid money to save time. If you want to tell me that's pay to win, then I will tell you outright that you are being absurd.
There is absolutely no way that shop revenue is not contributing to the continued development cost of the game.
And before you choose to go with your impulse to disagree with that statement, consider this: If WoW got rid of its cash shop entirely, what do think would be more likely?:
- Bobby's yearly bonus would takes equal knock?
- He'll protect his bonus (as much as he can) by cutting costs on WoW's development budget?
I am not going to argue that Bobby isn't benefiting financially from the shop, but rather that he isn't the sole beneficiary. The game almost certainly owes a significant portion of its current development budget to the shop as well.