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    Patch 9.2 Eternity's End - Class Set Changes Coming Soon

    Patch 9.2 Eternity's End - Class Set Changes Coming Soon
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Hi friends! I’m a Senior Game Designer on the Systems team. I’ve been working on WoW for 14 years now and I’ve worked through “a few” PTR cycles like this one. In this post, I’d like to talk about some of what we’re doing in Eternity’s End that you’ll see in updates coming to the PTR over the next couple of weeks. We want the return of class sets to be as satisfying as possible, so we’re tweaking different aspects of how you’ll acquire and fill out your Class Set based on your feedback.

    First and foremost

    From the start of the PTR, we’ve intended to have Set pieces drop from a separate loot table on each boss that drops them, so that you’re guaranteed to see many Set pieces over time. These Class Sets are a highlight of this content update, and we don’t want a run of bad luck to cause a raid team to complete a full clear and realize they only got a very small number of Set pieces. The PTR’s there for testing, and rather unfortunately you all found a nasty bug that doubled the loot tables. Many of you sent in inquiries and bug reports about raid bosses dropping twice as much loot as expected on the PTR, and that assist is appreciated! Once we’ve fixed that bug (again, in the next couple of weeks), you should see the expected amount of total drops from each boss (still with those guaranteed set pieces in a similar ratio to the bugged tables, just fewer total items). Please don’t stop reading here! There’s more.

    The Creation Catalyst

    We’ve been designing this tier with a future eventuality in mind. If you haven’t heard of it yet, a new in-game gear transformer called the Creation Catalyst will come online 8 weeks after the content update (if all goes according to plan).

    The Creation Catalyst will allow you to craft Set gear that you haven’t yet gotten from raid bosses or the Great Vault, and it will also be a swift way to gear up an alt later in the patch. The Catalyst exists as an answer to the problems we’ve had with class sets in the past (where either acquisition was much too fast and threw off content, or painfully slow and annoying). Your voices and frustration with those systems are the reason we’re building the Catalyst today. It’s powered by Cosmic Flux, which you’ll find easy enough to gather for this purpose. Cosmic Flux can and should also be taken to the Runecarver to make Legendary gear.

    The Creation Catalyst is going to have an internal cooldown, which is a global charge that accumulates. This isn’t a case where it’s a personal cooldown that you could miss and fall behind – everyone’s got the same number of charges at a given time, so you’re all on a level playing field. This isn’t an arbitrary decision – by putting an accumulating charge on the Catalyst, we avoid making it so that the “right” way to play is to focus on gathering Flux (and not use it for Legendaries, or worry about grinding out as much as humanly possible), so that you can make your full Set the moment the Creation Catalyst unlocks. You’ll be able to make one piece at that time, of course, but then alts and players who come along later in the tier will find that they can create multiple Set pieces right away, which fulfils its role as a catchup mechanism.

    We’re switching to tokens

    We’ve seen a lot of feedback, both from players on the PTR and our colleagues internally, making the case for Set pieces dropping as tokens rather than discrete items. While both ways of doing it have pros and cons, we’ve decided to have bosses drop Set slot tokens in Eternity’s End. First, let’s talk about the design side of things:

    When it comes to designs like this one, we think about all of the different likely scenarios for the player experience. For example, how do Set drops work out for a player who is the only Mage in their raid group? How do we see that going (and feeling) if that person is the only Mage in six consecutive weeks of raiding? What about a scenario where the raid has seven mages? We don’t want it to be more difficult for any particular player in any particular situation to get Set pieces from boss drops (and trades), especially as you go later into the patch and some players who have most of their set are raiding with other players who, for various reasons, have none or perhaps only one.

    In addition to the design considerations, there are also technical limitations we have to tackle. Items which are dropped as a token are very different from the perspective of the game code than items which are equippable by a player, and not quite as smart. As a result, some of the work we do to make sure loot was equitable and fair aren’t as effective with them (a lesson we drew from how Castle Nathria played out). As a result, we’d have been sacrificing some important reliability features by using tokens. However, thanks to an heroic assist from our hardworking Engineering team, those restrictions have been removed, and tokens are fully first-class citizens on the back-end.

    Tokens aren’t a magic bullet here, but we agree that with these changes, they’ll hopefully feel better and distribute Set gear as equitably (or more so) than discrete item drops would have. This is another experiment – we’ve done tokens in the past, but never with the full structure of parallel loot and the safeguard of the Catalyst. But until we try tokens, we won’t know how successful (or not) they are in that world. So you should see the switch over to Set token drops in next week’s PTR update, and we’ll be listening to your voices as 9.2 progresses.

    Thank you

    We really appreciate all of the testing and feedback we’ve seen so far, and we’re looking forward to your reaction to these coming changes. We want to hear everything you have to say about the tier ecosystem – obtaining tier, their effects (many of which have changed already!), trading – both what you like and what you don’t like. It’s immeasurably helpful to us.
    Last edited by Lumy; 2022-01-29 at 01:57 AM.

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  3. #3
    8 Weeks into patch for it to start seems a bit long, 7 weeks into raid (heroic at least). I don't think the system should be up week 1 of course, and even weeks 2 and 3 are too soon, but feel like week 5/6 you could start it. Other than that sounds great.
    Quote Originally Posted by Xarim View Post
    It's a strange and illogical world where not wanting your 10 year old daughter looking at female-identifying pre-op penises at the YMCA could feasibly be considered transphobic.

  4. #4
    Double legendaries week 2 and catalyst week 5 would sound like better pacing to me - but what do I know, I'm only thinking of players, not of engagement metrics

  5. #5
    Quote Originally Posted by Biomega View Post
    Double legendaries week 2 and catalyst week 5 would sound like better pacing to me - but what do I know, I'm only thinking of players, not of engagement metrics
    Yes, you don't know anything. At least you managed to realize that, armchair dev. I wonder who here has all the data on when and how long it historically takes to complete sets.

  6. #6
    Quote Originally Posted by bledgor View Post
    8 Weeks into patch for it to start seems a bit long, 7 weeks into raid (heroic at least). I don't think the system should be up week 1 of course, and even weeks 2 and 3 are too soon, but feel like week 5/6 you could start it. Other than that sounds great.
    I think it's more like a catch-up mechanism + bad-luck protection. 8 weeks is totally fine by me.

  7. #7
    Quote Originally Posted by Eazy View Post
    I think it's more like a catch-up mechanism + bad-luck protection. 8 weeks is totally fine by me.
    Could be right, hard to gauge without knowing how frequently/much tier shows up in vault as well.
    Quote Originally Posted by Xarim View Post
    It's a strange and illogical world where not wanting your 10 year old daughter looking at female-identifying pre-op penises at the YMCA could feasibly be considered transphobic.

  8. #8
    As a pretty casual player, this sounds amazing. Timing can be tweaked one way or the other, but my big worry is that for whatever god forsaken reason they just ditch the idea next tier. They need this EVERY DANG TIER.
    **And the then, change the currency name to whatever they want next tier and update THIS tier to accept it**

  9. #9
    Jeez, MORE "weeks" until the patch? The non-raid stuff seems to be done... wtf is taking them so long?

  10. #10
    Legendary! SinR's Avatar
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    Groovy. I Guess.

  11. #11
    Going under the radar, unless you have looted a Heroic token, you cant trade heroic/mythic tier. Even if you had looted a Mythic level chest, if you never looted a chest token, you cant trade it away.

  12. #12
    I wonder how this will work in practice with ilvs...how does weekly chest work etc?

  13. #13
    I was never a fan of tier sets returning. And I don't mean class sets. I think that part of tier sets is awesome. One set to gather for each class? Heck yeah!

    But the whole tier bonus part. And then some pieces not having it. It always felt like garbage.

    But, the new changes sound really good! I am surprised to find myself very optimistic to read these things Blizzard is trying, to make this a much better experience.

  14. #14
    Well since it took me 4 druids farming from Vanilla to BFA to get stormrage legs, I’m all for making it easier to get specific gear

  15. #15
    Quote Originally Posted by Caerule View Post
    I was never a fan of tier sets returning. And I don't mean class sets. I think that part of tier sets is awesome. One set to gather for each class? Heck yeah!

    But the whole tier bonus part. And then some pieces not having it. It always felt like garbage.

    But, the new changes sound really good! I am surprised to find myself very optimistic to read these things Blizzard is trying, to make this a much better experience.
    I'm the opposite, if they hadn't had tier bonuses I wouldn't have cared. I missed tier bonuses.

  16. #16
    Mechagnome
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    I do think this compromises the raid race by making it easier to grind sets for all classes in the first reset or two, I'm hoping they tune the encounters on Mythic with the expectation everyone has these sets. Don't care too much about it when WF race is over if they want to nerf those bosses into oblivion as always.

  17. #17
    Quote Originally Posted by Onikaroshi View Post
    I'm the opposite, if they hadn't had tier bonuses I wouldn't have cared. I missed tier bonuses.
    That makes me curious how you feel about these new tweaks to the old Tier Bonus system brought in this time. Are we both happy now, or does this take away from what you desired to see return?

  18. #18
    Quote Originally Posted by Caerule View Post
    That makes me curious how you feel about these new tweaks to the old Tier Bonus system brought in this time. Are we both happy now, or does this take away from what you desired to see return?
    Not really sure what you mean exactly, but I'm happy with the bonuses for the most part, they weren't that great when they first unveiled them in a quite a few cases, but they have improved on those bad ones greatly.

  19. #19
    Quote Originally Posted by Onikaroshi View Post
    Not really sure what you mean exactly, but I'm happy with the bonuses for the most part, they weren't that great when they first unveiled them in a quite a few cases, but they have improved on those bad ones greatly.
    Ah, I mean more the new things added to the system like:
    -They now drop separately (not competing) from the regular loot.
    -There's a way to transform other gear pieces that are not tier, into tier pieces, after 8 weeks.
    -They just switched it from the regular tier pieces dropping, to it being tokens like in the old days sometimes (and thus tradeable to others beyond just your own class).
    And we've got the weekly vault these days.

    So, it's not quite the way it used to work, with there now being a pathway to get tier pieces, outside of the drop from the specific boss. Which I like. As a fan of the old system, unlike me, I was curious how you feel about it with the new changes.

  20. #20
    Quote Originally Posted by Caerule View Post
    Ah, I mean more the new things added to the system like:
    -They now drop separately (not competing) from the regular loot.
    -There's a way to transform other gear pieces that are not tier, into tier pieces, after 8 weeks.
    -They just switched it from the regular tier pieces dropping, to it being tokens like in the old days sometimes (and thus tradeable to others beyond just your own class).
    And we've got the weekly vault these days.

    So, it's not quite the way it used to work, with there now being a pathway to get tier pieces, outside of the drop from the specific boss. Which I like. As a fan of the old system, unlike me, I was curious how you feel about it with the new changes.
    Oh, those. I mean, as long as it's not a pain in the ass to get ahold of your set I'm always on board. Going back to tokens (getting the item itself SUCKS for trading in our new PL only world) and having them drop as extra items are massive honestly.

    Though 8 weeks is a long time for non-raiders to get something that will be pretty required.

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