They should just remove key depletion, besides the NPC at the end of the dungeon which would ask if you want to drop it down. Casuals then could calmly do their +10s until they are comfy and then move up when they think they have done good enough. Timer should be there for key upgrading only
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I mean that is what 1.5h/day day if you do two keys? sub 10hrs a week is pretty casual if that's the only game you play.
Another thread where OP never gets back and actually engages with opinions...
You can say the same about mythic raids. And guess what, there are three other easier difficulties to choose from.
Dungeons also have 3 difficulties without a timer for casual players, just play those.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
What participation are you talking about? Check S2 numbers, participation was great even if S2 was a dogpile of a season, especially before 9.1.5
You can easy keep above the rating by just having a key or two and just doing your own keys. Or is having friends to play with is not casual either? Such a weird shit to gatekeep "you have a guild so you are not casual" lol what
Last edited by erifwodahs; 2022-04-14 at 06:58 AM.
The timer is fine. What sucks with m+ is the affixes that simply makes the game worse. They also negatively impact dungeon design. Get rid of affixes, keep the timer and mob count and you have a much better system. Maybe keep seasonal affixes, if they manage to make them fun and interesting.
The only way a non-timed Mythic + could work would be by giving a death limit until the key depletes and a debuff for not staying in combat.
But I'm sure if we had a version like that alongside the timed version, the majority of the players would stick with the timed ones.
The timer is only frustrating when someone disconnects, but even that could be solved if Blizzard really wanted.
How convenient to compare last weeks where people essentially didn't do it anymore because of gear reset incoming, but hey that doesn't support your narrative. Imagine comparing it to a 7-6weeks before patch which is fairly consistent to majority of the patch? You clearly aren't into statistics.
So what's your definition of casual?
I won't pretend that I play like a casual, but a friend I do keys with only plays like 6-7hrs a week due to work and studies, pushing 23-24s now. That very casual amount of time to play, even if content isn't as casual, so where is the line here? You can compare it to 3 or 4hrs a day people who are stuck in +16s or 17s
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You must be joking lol. You literally had your chart up in the quote , which I am using as reference and literally said 7-6 weeks before which is pretty much double to your conveniently selected week without any nuance, you have your numbers. Dude, get a coffee or something
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I would say keep the timer for upgrades and just remove depletion, so people who don't like the timer can just easy do their key as much as they want and if they want to go higher, they need to do it in time to get a +1. Literally no-one get's hurt, you don't lose progress anymore if it goes to shit but still need to perform if you want to go further
no idea how yu can call MDI as succesful when their streams are being watched by like 10-20k players.
Asmonbald has more audience then that when he was in his prime streaming wow.
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those numbers are indeed hugely inflated. i alone inflate them by runing m+ on 10 chars soon 12. but i run literaly 1 dungeon a week.
I have a 6 month old son. My game time can be interrupted at any moment. A couple times a week, after he gets put to bed, I get on from abt 9-10/11 pm before going to bed to get up for work at 5 am. Can't do that every night or id get no sleep.
I log on, I post my key, I spend 5-10 mins seeing who applies and inviting 4 other ppl that seem to have appropriate rating and ilvl. If that dsnt work, I spend 5 mins applying to groups. If that dsnt work I play an alt or go to bed. Assuming it does work, we run the instance. If it was timed, I might try to run a 2nd one with a dif group if im not too tired.
People are weird about time. I get there are some people who hate the feeling of pressure and it makes it hard to get into content like M+. That's fair enough. You have to understand though, the timer is what makes the content interesting. Replacing it with a death counter, or something similar would make each pack utterly dreadful and monotonous. The packs are not interesting enough by themselves to make it fun, nor would tuning things up make it more interesting. In fact the solutions to such an increase in tuning would be even worse (using CC and solo pulling, whilst waiting for CDs - that's probably the worst WoW experience you could possibly design - CC is only interesting when it comes at a cost - Time).
Its like taking a racing game like Crash Team racing or Mario Kart, "I find the race stressful - what if we made the success condition just getting round the track at your own pace without falling off the track?" - sure you could do that, but you'd be taking away the thing that makes the game interesting. This isn't even a question of whether you'd like the game designed for you or not - even you'd hate what M+ would become if you did that.
There are plenty of games which are a bit hard to get into; any paradox interactive game, most simulation games and even at a base level, most MMOs. Its even OK to make them more accessible where possible, but what you cannot do is take away the thing that makes it good for the price of accessibility. If the timer is always going to be a deal breaker - that's fine - its just not for you. No need to advocate it being made into something awful because you don't like it,