Except there will be people that play both, or even prefer D4. The only reason I don't play PoE is because of how complex it is, I'm looking forward to an ARPG that doesn't require a thesis on builds and talent points. I know I am the minority, but it's not just for me, so I don't touch it.
You are also forgetting how these games work, there will be content lulls between seasons and expansions for both games. The only way I don't see D4 being successful is if its shit, and that is the bit we need to wait and see.
D4 and PoE will be able to coexist, as long as D4 brings something to the table.
Last edited by Lidenbok; 2022-06-18 at 08:22 PM.
And all the WoW services you could buy before the eshop came around.
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There were plenty on my server back in the day, not anything like now, but they were around. May times you could read guild public forums to see, then contact someone in game. I know some carries were advertised on official forums server pages as PUGs, then negotiated fees before the raid.
Diablo III didn't fail because of PoE, and Diablo III got a lot of flak because of the RMAH, so your claim is unsubstantiated.
Nor does it has to. This isn't about "having to be better than the other". It's just about being good.There is simply no way that Blizzard will have even half as much content as PoE currently does at launch,
Also, nice dodge, trying to avoid the fact you have completely mistaken Diablo: Immortal with Diablo IV.
I never said that. I said D4 specifically will fail because PoE exists. The only way to compete with PoE at this point is to release a game and accept that you will not capture a long-term playerbase for at least five years, and only if you continue to develop content for your game at an intense pace. Blizzard will not do that with D4, we know they won't, so it will fail.
WoW didn't fail because Lineage and Lineage II existed. X game didn't fail because Y game existed. By your logic, Final Fantasy XIV and Guild Wars 2 should've failed because WoW existed at the time.
This isn't about competition. There are more than enough players in the world to play both games. Hell, anyone can play both games any time and however much they want, especially since they don't require monthly subscription fees. On top of that, the Diablo franchise does have its own dedicated loyal fans.The only way to compete with PoE at this point
If this was the Blizz of 10-15 years ago, I wouldn't be concerned of non-cosmetic MTX stuff in D4. However, there has been a shift over the years where there is way more priority put on monetization and squeezing money from players via psychological/manipulative means versus providing a great game that players generally want to support by giving money. D:Immortal is the most recent example of how far Blizz is willing to go to nickel and dime their players, to where even some Lost Ark whales I know think it's even a step too far.
I mean, I think it's pretty evident here why it matters.
If it always existed but some people have never even seen it (like me back in the day) then it's contained, niche, not widespread and part of the experience of playing the game.
But more importantly, if it's not contained and normalized then it's a stepping stone to: People have always paid for progress so what's the difference to introducing deliberate psychological triggers for people to have to contend with in their game experience that drive them to spend money rather than spending money to have memorable content?
You pay the company so they can trick your brain into spending more for a dopamine rush. You're paying for drugs, and the ability for them to sell it is only there because we've spent decades minimizing the effects of DLCs, Microtransactions, until we've gotten to selling e-drugs like the mobile gaming market does today. Because addicts think it's fine, and some people think addicted adults know what they're doing.
I'm not "being a sheep". I'm pointing out the flaws in your argument when you start complain about the existence of microtransactions in a game that doesn't exist yet in live form and also when you complain that Diablo IV will fail because it somehow has to compete with Path of Exile.
If anyone here is "being a sheep", it's you, who eagerly jumped into the bandwagon along with everyone else to complain about microtransactions when Diablo IV hasn't even entered Alpha stage yet.
Also, Path of Exile? The game you claim Diablo IV has to "compete against"? Also has microtransactions. Should D4 have at least as many microtransaction options as PoE to "compete"?
Elden Ring and Diablo are completely different game genres.look at games like Elden ring for inspiration on how games should be made.
Players when D3 came out: "What is this bright, colorful gaming world? We want the dull color scheme and palette we saw in the preview stuff!"
Blizzard makes D4 look more like the preview stuff for D3.
Players now: "What is is this dull-palette nonsense? Turn up the brightness and the color! Blizzard you not know nothing about game design!!!!!!!!!!!!!!!!!!!!!!!!!!!1"
It's enough to make someone light themselves on fire. It really is.
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So what? Pay to win means you pay, and you win. Not you pay, and then you log in, and then you use the item you got to play the game, and then you play the game, and then you play the game some more.
What you're describing is literally just playing the game. If you could spend some money and just one-shot every boss in every raid, then I might agree with you. But what you're talking about is just what everybody who pays a subscription is doing.
How joyous to be in such a place! Where phishing is not only allowed, it is encouraged!
If there's any error here, it's in your failure to communicate. After all, hard to claim I'm the one "misunderstanding" you when you stay stuff like:
There isn't anyway to interpret this other than you talking about the game as if the game has been gone live already, when it hasn't even gone into alpha yet.
Really don't understand why anyone cares about char custimization in an ARPG.
First of all, as soon as you put on armor, you can't see any of it.
On top of that like most modern ARPGs, combat will be so visually bloated and stimulating that even if you weren't wearing armor you're never going to see your custimization in the middle of all that visual clutter anyway.
That moment when the game releases, the last remaining Diablo/Blizzard fans see Diablo IV and that it is P2W.
Huge tears, followed by rage, followed by me posting "how could you not see this coming?"