im aware. thats why him faulting d3 for it but not poe makes no sense. it happens to both games. it happens to all games like you said. wow has that problem. ffxiv. destiny. call of duty. even fotm games like valheim will lose most players after the initial burst.
even comparing total numbers make no sense, poe is a game receiving full blown expansions, it would make sense for it to have a higher total player count, but id bet my life it loses nearly the same % of players just as quickly as a d3 reset does.
You keep bringing up PoE being balanced around SSF while still having trade but you can't ignore that trade itself in PoE is balanced by being a miserable experience.
Blizzard, despite plenty here probably not agreeing with it, tends to make high quality games. Its not their way to balanced drops around SSF and then let trade be balanced by the trade system being shit.
If the trade system in PoE was not shit but an actual AH for example, it would likely suffer the same way early D3 suffered.
Barrier of entry is its own, very powerful balance mechanic.
It ignores such insignificant forces as time, entropy, and death
Yes, that's GGG's design intent and they want it to be a clunky experience to discourage heavy use. Which is fine!
Blizzard has a huge range of options for how to handle trading while discouraging its use as the primary method of gear progression, allowing a trading economy and associated groups to form without making the game about "trade or die" is what I more keep getting at. PoE is an example of how to fairly effectively achieve this (hence the nonstop complaints from users about how poor the trade experience is, heh).
Sure, but they also do a lot of really obviously dumb stuff. See: D3's initial design and things like the RMAH. The current Blizzard is very much not the "old Blizzard" that delivered banger after banger.
Again, D3's drops weren't bad because of the RMAH. I linked it earlier, but go watch the GDC talk. They were bad because Blizzard fundamentally misunderstood why items were valuable to folks in D2 and consequently their entire philosophy on item drops as total trash. The RMAH existing was simply a coincidence, not the cause.
And again, I'm all a system of trade that has limitations while still allowing for even just basic sharing of a few pieces of semi-valuable gear between friends. That's mostly what I care about, sharing gear with my group of friends that play ARPG's when we can't all be playing at the same time. That's historically been, and still is, a big draw for all of us and benefits us all.
And D2 was successful because of D1. And D3 is a great game. So what's your point? Are u simply admitting you are a D2simp?
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Facts!
D1 = awesome game
D2 = awesome game
D3 = awesome game
Basically, hating D3 is one thing and I can respect your opinion that you hate D3. However, hating D3 and constantly drowning us in hare filled comments and constantly criticizing it over and over just by using the "it's not a D2 clone" makes you a D2Simp and nothing more. And it invalidates your arguments because of ur filthy bias towards D3.
Grow the fuck up.
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Thank you! The D2Simps can stay away from D4, we don't need them. They can fuck right off with their bs.
Meanwhile, the rest of us can enjoy the very awesome looking D4 while the D2Simps can continue crying about nonsense.
Last edited by Unseen Guest; 2022-08-15 at 09:43 PM.
"Uh huh. So destroying southshore is meh, but camp cow is so important that you have to destroy a port city?" - Sunlily
FOR THE DARK ORDER!
We see this on the official site all the time. D3 haters with an agenda to shit on D3 and the people who play it. Then they do the call for civility pearl clutching these types always do when they get punched back. These people are the snowflakiest of snowflakes, similar to ex WoW players who still come around these boards to shit post. Like move on dude.
I mean yeah...lootsplosions are rad. ARPG's are games about farming specific rolls on gear, not just getting a drop itself. That's what builds more longevity, you can make your build work just find with the key uniques/set pieces/rare items (I find D3's focus on sets super boring IMO) but you're always chasing the version with "god rolls".
well yeah you can apply the loot pinata explosion to whatever example you like.
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I checked out when they added the ancient items. Whatever item I was chasing was always disappointing if it didn't drop as an ancient. It was as bad as titanforging
Sets could've been fine, if they focused on 2-3 item sets that were all over and basically just balanced against legendaries. I agree that the D3 model is pretty darn boring, especially since the sets have such stupidly overpowered boosts they provide literally exponential gains, where normal legendaries are merely linear. The only alternatives at high ends are very particular builds with particular ancient items and the legendaries to "activate" not wearing set gear. It makes swapping gear and builds way more awkward than it should be, because you wouldn't ever want to swap out of a set unless you're dropping basically all of it, and they're so specific they basically determine the abilities you need to use along with that set. The interesting part of gearing is always the cubed powers and other legendaries around the set, and that's a shame.
Gief legendaries that do stuff equivalent to single set bonuses, so they can be hotswapped individually.
For those who like to present sales/player base data when comparing d2 and d3 it's a horrible argument on many levels. 1998 vs 2012 is miles apart in so many ways. Total global internet usage in 1998 is 5% of the global population, fast forward to 2012 its 33% (now it's close to 66% fyi). Tie this in with global population increase and there's another variable to the argument. Also, d2 was designed for one platform and only one date of release, while d3 had multiple dates of release and platforms. Grapes to melons people, please argue differently if you want to make a point.
OT: depending on how you value your time and playing method is how you will be affected. Never was handed anything from friends or family that was game breaking. If I got a Ber rune but need Jah instead to complete my Enigma, then a one-to-one trade is perfect way to accomplish. I get what, and I'm sure they made that trade for good reasons too. Sucks to see that botting and over monetization of virtual items curtails trading. But then again, I'll refer back to my first paragraph...1998 is not the same as 2022.
There seems to be about 2/3 of people really hating the leaked "no trading" info, and 1/3 of people saying they are fine with that.
Also, the people who say "it's a good change", in almost every case, do not make any lengthy explanation. Honestly, I seem inclined to think that this audience seem to be the younger guys , short attention span, that will play anything as long as it doesn't require much effort.
It would be a big surprise if they choose to cater to that audience again, after the d3 experience. Taking the no-trading route in RoS made a better short-term game ; in hindsight, probably was one of the main factors of the inability of the game to retain their MAUs, as it evolved into a shallower game, removing the trading endgame which led to a longer endgame. So, choosing a different path would have been a better route long term; this is speculation, but based on numbers, so we could say it's an educated guess.
No doubt these considerations are easily extracted by Blizzard economists, after all they are the ones designing in-game economy.
But yet, this is Blizzard, and every decision they've been taking lately seems ill-informed. Still, I cannot see how this decision would help the game sell more copies or have a robust source of income post-launch, quite the opposite.
Considering this comes from a pre-alpha state of game, prone to changes and risky approaches, I don't think that it will be kept unchanged. Blizz wouldn't want to cripple their own game and send loads of older gamers with full wallets (maybe most of the Diablo fan crowd?), straight into PoE2.
Last edited by gurete; 2022-08-17 at 08:27 AM.
There are a LOT of assumptions inthere mate.
1) The assumptions about the demographics of those disagreeing with you
2) MAU's would have stayed higher with trading in ROS
3) Choice between Diablo 4 and PoE 2 is binary
You MIGHT be right, but it is definitely a guess based on your feelings, not substantiated by facts ^^
Yes, there are assumptions. As I pointed on my post. They are not based on guts or feelings, though, but on numbers and metrics. I attempted to explain on each of them my logical reasoning to reach that conclusion (but probably fail, seeing your response).
Allow me to give it a second try explaining how I reach those "assumptions" that seem to bother you.
1) Demographics on "I like no trading" against "trading" are based in 2 points:
First, the fact that older gamers, the ones who started with the Diablo franchise and are now 30+ if not 40+, would prefer a game with trading purely because it is what we came to know and like (D2).
Second, the "I like no trading" folks in this thread, and blizzard forums, seems to be less likely to provide a extensive response than those who are pro-trading. There's no way to prove that other than reading this and other threads on the subject, which I largely did. And there's the assumption that people who do not provide a long post to "defend" their position, tend to be younger because they are less likely to be bothered to write it. It's a fact that younger generations favor free gratifications against those requiring an effort, while the older generations do think twice before taking the shortest route. There are a multitude of psychological studies proving so.
2) MAUs would have stayed higher with trading in RoS.
This is pure speculation because we cannot change the past. But , as I mentioned, it's based on numbers. The general game perception of d3 improved with the changes brought by RoS? Undoubtly so. But, did it carry over an influx of players, an increase on the retention rates? Not at all. We could discuss why the player retention rates were considerably worse with RoS than they were with the original D3 (there is likely to be a number of factors, not just one) but I honestly think that removing trading -almost entirely- was one of them, if not the biggest offender. As I said, it created a shallower game experience, reduced the time to reach endgame, instant gratification. The result? less time spent in game per user. Translated into today's gaming? Less season passes sold.
3)Choice between D4 and PoE is binary.
It isn't, you can play both, but fact is that most people are gonna favor one against the other. And, specially when the games have a progression system, you are likely to attach to one of them instead of playing them both. So, here you are playing with semantics, even probably being aware that they are being branded as rival games, trying to appeal the same ARPG-MMO crowd, and that due to the time (and money) investment, it is not easy to jump from one to the other as if you were in a shooter game.
Last edited by gurete; 2022-08-17 at 10:50 AM.
Now days you get a full set for any given class completing the seasonal objectives witch you can do in a couple hours then you farm the same set given it's the best set for your class witch most are next season but better stats, im going to play next season though but end game is mostly that and pushing higher rifts if you enjoy that.
In going to try out the next season for a couple days as i usually do before getting bored. I hope d4 have a better end game for sure or more then rifts.
Last edited by ParanoiD84; 2022-08-17 at 02:45 PM.
Do you hear the voices too?