Six years late. And counting.Extravagant is not really the word, but High-End and Spacious, as in, they were over capacity in their old studios and since they've been hiring and growing every year they needed more space and comfort to accommodate and attract that growth.
You can find more info about Manchester Office here: https://www.eurogamer.net/star-citiz...er-mega-studio
And about Frankfurt here: https://www.one-frankfurt.de/en/clou...-space-at-one/
No trouble in that imo. Nobody but the shareholders win when a game is rushed to release.
Gamers get a sub-par product while the Games/Companies take a reputation hit. Which, despite the influx of money hinders the games and company legacy.
Feeling sorry for seeing a game being delayed shouldn't be a thing as it's just the developer acknowledging there's work still needed to be done above releasing something they knew it wasn't ready to make bank.