Blizzard does not include "end game" character boosts. They include level-cap character boosts, which is pretty far from end-game power levels, giving players absolutely terrible gear. Please read the rest of my comment. We already have a massive power gap between a fresh level cap character and a truly end-game geared character.
What the person I originally quoted is asking for is for all end-game content from all expansions to remain relevant. And thus, 20 years of grinding tier to tier to get to a respectably recent power level.
Leveling a character to cap does not mean you've reached the end-game.
ALSO, those boosts START at the previous expansions level cap which is FAR from end game, and do not even get you level capped until we're well into a current expansion.
Semantics but I'll concede the point since you are correct that once you do a character boost there are still levels to go. Fine and good although the idea of releasing expansions that don't require leveling is precisely to make that irrelevant. GW2 has been mentioned and I like how expansions work there but that's just my opinion.
My real point is that with the character boost no one needs to go through 20 years of content.
Last edited by MoanaLisa; 2022-09-15 at 06:56 AM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
People play this game to progress. See the crashing and burning of static Classic realms and Season of Mastery as evidence. The gear and progression threadmill is the life and blood of this game. Remove it and you remove most incentive to play.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
For some time there were guilds dedicated to staying at 60 even though the level cap had gone up to 120. I remember seeing a few that did this for level 70 as well.
Problem is you have to have others to do that content with you. You could disable experience at that expansions level cap, and have raids be at their most difficult.
On the game dev side you would have to have a literal dozen different versions of the same content, if not more, that abide by each expansions systems. It's just impractical.
There are games like ESO and GW2 for people who don't want gear progression. WoW is never going to be that game!*
*(and thank the Light for that)
I'm just sayin'... Going back to play Legion doesn't feel the same without my artifact weapons. I think allowing those items to still work - within the content for which they were designed - would be a great solution.
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OP was not suggesting we don't have gear progression (maybe someone else was, I lost track).
OP was just saying it would be nice to play with old toys when mucking about in old content.
I would be willing to level-cap an alt just to keep them in old content for an occasional change of pace, but I'd want to still play with all the stuff we had back then.
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
And this is the reason why Blizzard never offered the same thing from TBC:C to WOTLK:C. The interest in staying on Vanilla Classic realms just wasn't there. Classic Era servers were pretty DOA. Blizzard saw this and decided not to put the effort and resources into TBC Era servers. And I'm sure that if Blizzard moves ahead to Cataclysm Classic they'll shluff everyone off to those servers instead of even offering WOTLK Era Servers, because Classic Era bombed.
We're all newbs, some are just more newbier than others.
Just a burned out hardcore raider turned casual.
I'm tired. So very tired. Can I just lay my head on your lap and fall asleep?
#TeamFuckEverything