I like it but I don't like the world space in which we have to use it. They said that world design would change to accomodate dragonriding but I honestly don't see it. When I used it I felt like I was using it in a legion, BfA or Shadowlands zone.
I like it but I don't like the world space in which we have to use it. They said that world design would change to accomodate dragonriding but I honestly don't see it. When I used it I felt like I was using it in a legion, BfA or Shadowlands zone.
one of the things i found to keep up the thrill of the skies buff is when your at top speed and start to pull up, use the Skyward ascent to keep yourself in the buff but before Skyward ascent finishes level out with a bit of a decline to still stay in the buff. Rinse and repeat is what i did to get from Wingrest Embassy to Valdrakken with only Thrill Chaser and Drake and Rider Training to get 4 vigor
Omians- 70 Troll Enhancement shaman, Emerald Dream
In this case, no, no it won't happen.
Because that would make flying pretty obsolete and have no niche whatsoever.
Which is how they explained it and their reasoning for not making it hover.
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Not really, you have 4 vigor, which means you can launch yourself 4x high in the air and gain momentum.
that would be Ideal but nah with 4 Vigor you can basically get high enough to the 3 and then lower into a decline to start the Thrill of the Skies and i save the 4th to Pull upwards and level out with the decline i mentioned.
the Pulling upwards into a Skyward Ascend feels pretty fun with the visual effects around your drake. very zoomy. i think i lost a couple hours to just flying around doing dips and dives doing this and ive only got the 2 basic moves. haven't gotten far enough to do the spin or even unlock air currents
Omians- 70 Troll Enhancement shaman, Emerald Dream
Its alot of the going into a slight decline before the skyward ascend ends, its to keep the momentum to keep the thrill of the skies buff going. The trick is to keep the buff going even when you are climbing in altitude.
Wonder if they will make a pitch and yaw type addon for dragonriding
Omians- 70 Troll Enhancement shaman, Emerald Dream
Well I managed to fly from the starting point at sea level all the way to the Apex dragon glyph in Thaldraszus without ever having to land. Took a while though.
I will say that this sounds incredibly uncharacteristic of the system. You can easily reach maximum speed with 0 glyphs. Granted, you must be at a slight decline to do so, which also gains you vigor. With no glyphs, your deceleration is pretty difficult if you mess that up, which is probably why you're feeling that your speed is lackluster. If I were to take an outside look upon it.
EDIT: I saw other people answered you before I did when I was scrolling. Woops.
They added it with the Path of fire expansion. What wow is adapting here is the griffon mount. GW2 has quite a few other mounts, like one that jumps really far forward, one that jumps really far up, one that teleports forward, one that hovers above ground, one that rolls on itself and it's extremely fast on the ground and there is one more i didn't get that was added in later patches. I think it hovers better than the griffon. I think it's the sky scale. There is the pvp one the warclaw as well. I myself didn't unlock these last two.
These abilities are just the main abilities. They all have attacks and other buffs as well, which you unlock with masteries. They are great for exploration and of course, GW2 has all sorts of puzzles that involve them.
So, WoW has like the central aspect of the feature and it seems to be more difficult to keep momentum . The dragon isles have a lot of verticality which helps with regening the stamina orbs. In regular maps it will be more difficult to pull off something like that video.
Last edited by Swnem; 2022-10-04 at 05:27 PM.
I also did a test to see how long it took to get from the very top of Apex to sea level, clocked in at 1 min 18s of just straight downwards diving. That is a large ass mountain.
I havent done it in full capacity yet. I got Beta on my bday last week (thanks blizzard!) And have only tested the Dracthyr racial in Stormwind. Havent really wanted to do any story related quests due to spoilers.
Dragonriding requires a little bit of skill for it to feel good. Don't get me wrong, it's not a high skillcap--but if you haven't practiced at all, gotten some experience, you're not going to understand how to get and maintain the Thrill state. Being in the Thrill state to regen your Vigor orbs is essential to having a good experience with dragonriding. Once you've maxed out the skill tree (which will be at the start of the expansion), you can basically stay aloft as long as you want by constantly regenerating the Vigor you spend. Gliding (correctly) is how you regain Vigor and Vigor is how you gain speed or altitude (which gliders obviously cannot do).
Dragonriding is also much, much faster than normal flight and it actually feels like flight, rather than just running around in three dimensions like with normal flying mounts. The only disadvantage from normal flight (aside from needing to take a little time to learn it) is that you can't just hover. For hovering, you'll need to wait for normal flight to be unlocked, which they said it will.
That is not dead which can eternal lie.
And with strange aeons even death may die.
I looked and I can't find the customizable mounts in GW2 I found the gyphon mount you mentioned, but it's not like that, also it does not have the abilities or systems like dragon riding, it's just a mount with physics really.
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Yes, plus centaur hunts, excavations, renown, elemental invasions, dungeons, raids, PvP, world quests, sieges, profession updates, and more are all meant to make casual gamers play for months.
Well a few simple tips from here have done wonders for my vertical movement. Tilting upwards before hitting Ascend really seems to make a difference.
lets just for fun assume you are right, and that everybody want noninteractive travel, and that removing such thing would kill wow
you do realise ABSOLUTELY NOTHING is being removed, right? literaly every form of travel that is currently withing the game will be there in DF, dragonriding will be ON TOP OF THAT, not instead of that...
so even IF (and that is big if) you are right, it changes nothing... all other travel methods are there (or will be at later point, like its been for 8years now), they are just slower, but since for you they are more convenient, you can just use them and ignore dragonriding...
so your argument is purely "i dont want it so NOBODY should have it" attitude... like complaining others drive cars but you want to use public transport, absolutely nothing is stoping you and others driving cars have no impact on your public transport...
Erm... i don't know what you looked up, but they have abilities and stamina bar. They literally have an ability bar as well. It replaces your class ability bar when you mount up. The faster wind effect in the screen for momentum is copied from gw2 as well.
The customisation comes in the form of different skins and the ability to dye them. Also, you can have all the skins and change at anytime.
Yes, dragon riding is a complete rip from the griffon, but so what? Does it bother you they copied something good? They just didn't copy enough imo.
Last edited by Swnem; 2022-10-05 at 01:33 PM.
I think this is something people gloss over. I remember the moment I took off in Shadowmoon Valley with my first flying mount. It was a moment I had anticipated for the entire journey to 70. And I was utterly underwhelmed, even as much as I tried to convince myself otherwise.
Nearly two decades later, I finally got the feeling I had anticipated way back when. That's huge.