One less person to have to worry about.
For the rest of us, raider.io is an amazing tool with an incredible amount of stats reducing the headaches so many threads on this forum, alone, complain about.
Personally, I started using raider.io early on in BfA up through the last point release of SL.
They didn't change the narrative. They simply read what OP typed and understood what OP typed. You're the one over here implying that shit like raider.io will tell you if a person is going to int your key.
- - - Updated - - -
Thats a pretty shit take considering the tank is usually the one pulling the triple pack of low hp mobs knowing every other ability in the game cleaves or does aoe. But I'm guessing you would also be the one getting tilted because the dps are pulling low numbers when they have to stop attacking or they get raged at by you for killing mobs during bursting week.
The difference being, those are almost entirely out of your control. If someone is fucking blind, I'm not going to tell them to, "Just SEE IT already, come on, stop being blind!" Whereas, "Maybe try practicing the game, watching guides, and getting good at the game before joining ranked" would work just fine. Do I really need to explain the difference here? No, nevermind. I'm pretty sure you're just trolling me and refusing to accept that there are things that you can't change about yourself, and discriminating against someone because of those things is wrong.
''I keep seeing those tank/dps that have half their gear blue/green and barely know how to mitigate joining some + 12 and + 13. They got like one purple from mythic + which is probably coming from the key they bought.
How am I suppose to keep them alive if they get one shotted?''
Here is exactly what OP is saying, how exactly i only target what i want? he has the option to leave once those people join his group, why start a key with them, why is he putting himself in that situation, so no bud, I'm not targeting what i want, I just pointing out the obvious, you and the other guy seem to have a narrative, the advice he got with 'just leave' is normal and have nothing to do with the threat that want people to get deserter IF THEY LEAVE A KEY IN PROGRESS
I can see the draw in wanting a more fair world... it sucks that when you spin up a 20 you get flooded with healers that can't time a 16 and when you try to run a 16 you wait an hour for a healer who cant heal a 12.
I just realize that any attempt to regualte that would be a nightmare.
I mean, yes and no. Hes questioning how he keeps them alive if one shot. People could also give those other ppl a shot since if they are joining a key, you could believe they know what they are doing or atleast somewhat of it. But if you can decide which ppl you bring? Sure, ofc you can, its your key, you can bring any player. Does that mean the player is good that you pick up? No. Ive had funny enough a few ppl in high keys whos completed keys and all that still fail to simple things but also not using their trinkets etc. So you saying "you can decide to pick up a world class player or not" isnt always true but you seem to believe that. Almost like you can see the future.
and ive never argued about deserter in m+ since it wont do jack shit. If ppl leave they leave even if theres is a insignificant punishment for it.
You are quite hellbent on the option where you can fully know how good a person truly is by seeing into the future before you start a key. You can somewhat prevent certain things, but does not tell the entire story.
You've got it the wrong way round. There are still plenty of good healers queuing (though obviously the quality of the candidates is represented by the quality of the leader - e.g. if the leader is 1800io posting a +17 HOV, they'd be unlikely to get any good healers queuing).
But I do agree with the premise of your comment - while a healer can generally get into a pug suited to their IO, this is not the case for DPS. Because there is so much competition between DPS, you often have to be 2800io with 410+ ilvl playing a DH or rogue to get into 16s, which is unfortunate but just a classic example of supply and demand.
If it's so good being a tank/healer then everyone would play one. But most prefer the convenience and lack of responsibility playing DPS.
I mean even last night doing RLP 18, our hunter got one shot by the second meteor. We then spent another couple of minutes having to 4 man the boss (and fortunately did kill it). If they had been playing a tank and healer and did that, it would have been a guaranteed wipe.
I was a a bit late to this season, and I have to say it was pure hell climbing out of low/mid-skilled player range.
I lost count of how many times a DPS would die to an obvious, easily avoidable ability, and their first response would be to type "heals???" in chat.
It got so bad, I enabled ElitismHelper so it would post in chat:
[Instance] Anzen: "Demonhunterftw got hit by [Frontal Cleave] for 420k"
Demonhunterftw has died.
And even despite this, I'd still occassionally get blamed for a players death to a one shot mechanic.
This doesn't really happen in higher level keys though fortunately. Usually people type 'mb' if they die to something dumb.
Higher level keys are just much more enjoyable in general as a healer (and easier in a lot of ways).