I assume Blizzard is still monitoring the raid and will apply nerfs if progression speeds drop to much.
It ignores such insignificant forces as time, entropy, and death
The majority of mythic is relatively easy, minus the last 2 bosses. It is significantly easier than the previous raids in this expansion until the jump of the last 2 bosses. And those 2 bosses recently had significant nerfs that has had numerous guild getting kills on on or both bosses.
Guilds who were only able to kill Aggramar with the nerfs won't be able to kill argus before the pre patch. We're talking guilds who spent 1-2 months+ on Aggramar and still wasn't able to kill him without nerfs. 80%+ of these guilds doesn't have what it takes to kill Argus within 6-8 weeks even with the 5% nerf.
Not saying anymore nerfs need to be made, I'm just saying Aggramar nerfs this late in the expansion don't really have any major impact outside of farm kills. Guilds who just got 10/11 don't stand a chance and are probably wasting their time at this point.
Last edited by mmoce81e69ea37; 2018-05-15 at 08:27 PM.
There is already nerf for or just before each extension (often pre-patch)
It's getting latre in the expansion, maybe time to nerf