1. #1

    Current Expansion Structure is BAD

    The current structure of expansions is terrible. It goes kind of like this:

    X.0 - Level > Normal/HC Dungeons > World Quests > Mythics and Raiding (render previous options near useless)
    X.1 - Minor content
    X.2 - Normally a new zone, maybe a dungeon and normally a raid, renders all previous gameplay ineffective unless updated making it overly boring.



    My proposed expansion strucle:

    X.0 - New level cap, Normal dungeons, World quests and max-level quests + seperate relevant expansion systems
    X.1 - Heroic Dungeons (that are harder than today's Heroics), New raid at Normal/Heroic difficulty (again, with Heroic also being harder than the current "heroic")
    X.2 - Mythic Dungeons, New Zone, New Raid at Normal/Heroic difficulty, Mythic difficulty for X.1 raid
    X.3 - 3 pre-raid Dungeons @ Mythic difficulty, Mythic+ release, Mythic difficulty for X.2 raid
    X.4 - Final raid, story elements tied together and finalized


    Staggering the impact of a new raid tier IMO is the most important thing, and expansion long relevancy with dungeons similar to all expansions before Cataclysm.

  2. #2
    The Insane Thage's Avatar
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    Legion did fine with dungeons staying relevant all expansion long, releasing new ones regularly and releasing old Mythic-only dungeons in the Heroic dungeon finder to give players who prefer matchmade content new dungeons to run. BFA's done this, too, but a patch cadence similar to Legion's (which, coincidentally, is similar to FFXIV's patch cadence) that features new dungeon content every patch would, in my opinion, be ideal, as would mixing up short dungeons obviously developed for MDI streams like The MOTHERLODE!! and longer dungeons like Return to Karazhan and the level 60 dungeons of yore.
    Be seeing you guys on Bloodsail Buccaneers NA!



  3. #3
    so we would get m+ dungeons that are made as alternative gearing to raids, after 2 raid tiers? sure, great idea

  4. #4
    The Undying Slowpoke is a Gamer's Avatar
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    So basically your ideal structure is the same thing just more? Is this really groundbreaking or thread worthy?
    FFXIV - Maduin (Dynamis DC)

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