Released today is a blog post from MESMER.me, a new blogsite dedicated to Mesmers, about the ten conditions, and how they relate to the ones in Guild Wars 1, currently in Guild Wars 2.
http://mesmer.me/2011/10/22/the-ten-...-guild-wars-2/
Released today is a blog post from MESMER.me, a new blogsite dedicated to Mesmers, about the ten conditions, and how they relate to the ones in Guild Wars 1, currently in Guild Wars 2.
http://mesmer.me/2011/10/22/the-ten-...-guild-wars-2/
Last edited by Plagous; 2011-10-21 at 11:47 PM.
is that just per person or all people on target can only have 9 bleeds?These conditions stack in effect, which means that you can have up to 9 Bleeding on a target, and it does a lot of damage very quickly.
If curiosity killed the cat, why can't speculation kill you?
That's quite a good little article
:O loved it!
These are the main ten conditions, but there's a whole bunch more. For example, Sinking is a condition where you are pulled towards the ocean floor (in underwater combat), and reflection reflects projectiles back at foes.
Norn Mesmer: GW2
Rattataki Sniper: SWTOR
Good read.
I love the cooldown-slowing effect of Chilled, very neat.
I had remembered reading (somewhere) that it was 9 stacks total, not per person, but I wasn't 100% sure.
A thread on GW2Guru( http://www.guildwars2guru.com/forum/...dy-t18696.html ) asked the same question, and the answers seemed to lean towards 9 stacks total.
I also presume that adding a 10th stack will increase/reset the duration of the stack that was applied first.
Last edited by Autumn xD; 2011-10-24 at 07:46 PM.