...you just really don't get it.
To the Every talent system will have a cookie cutter spec arguers, upon actually opening some screenshots and reading examples of talent ideas you will be amazed to find that very few are mandatory throughput talents, and the large majority are personal play-style preferences.
For instance, Hunters have two DPS talent tier choices(mind you, still choices--but one will probably provide better dps than the others in different scenarios with different gear). The four other talents are up to preference, and for players who enjoy choosing how their character will play, there can be a large variance between play-styles depending on what you like: do you want to move faster, be invincible, or heal yourself after every Disengage? And who can say which is best?
I like apples more than oranges. But that doesn't make apples better for everyone, just for me.
Part of me feels as though those who persistently argue that this provides less customization are trolling... we are now free to pick a new powerful ability/effect at the expense of two other equally powerful abilities/effects.
Some people are just confused by having one talent tree-- remember, there are still three different specs(e.g. BM, MM, SV) that play the same as they have before, and differently from each other.
But instead, now you have access to any 1/3rd of the talents at a time while another player of the same spec may have picked a completely different set of 1/3rd of the talents, and you'll enjoy different styles of play despite having the same core abilities.
And because they (mostly) change play-style, not performance, there can be no "right choice" for everyone.
Show me 18 talents in the trees of one class we have today that have as much impact on play-style as the new sets, and that you have to choose between them, and then maybe I'll agree that we were better off before.
It's frustrating to read the same flawed stances against this great new system.