Originally Posted by
kiristus
I've been on the PTR since it's release testing stats and their direct involvement with my throughput. Specifically, Haste and Mastery. I've had a hunch that mastery would be better since the change to Holy Radiance was announced but I knew that the amount of mastery required to be superior to haste would be a some-what high number, and with knowing this, I knew I couldn't completely take haste out of the equation either, because it is just too much of an important stat.. after doing some instances when Holy Radiance started to grant Holy Power correctly, I felt the amount of mastery I would need to make this change and for it to be a noticeable one, I'd need a decent bubble left behind by my heals.. I thought 20% would be a nice place to start at, since it was double the amount given to all holy paladins with 0 mastery rating. After testing my heals with Recount on the PTR I didn't really feel the jump was all THAT noticeable.. So I tried for 30, it's triple the amount of mastery that a paladin with 0 mastery rating would have so I felt it'd be the change I was looking for. I could only get to 25% mastery though, but even that 5% jump from 20 to 25 pushed Illuminated healing up on the charts to be actually the second biggest contribution to my heals on a heavy AE encounter, I.e Morchok but I felt that my heals weren't as potent as I felt they'd be if I had the haste I had in 4.2 and no chance was made to Holy Radiance.. so I changed a few gems and enchants, maintained my 25% absorbs from mastery and ended up with ~920 haste rating. I've been testing ever since then and haven't stopped. While I don't possess any excessive and extremely detailed screen shots of my healing done and my hps ect,ect.... It's what I've been doing. Honestly.. just get on to the PTR and try it for your self Tatsu rather than requiring me to give you proof of something that is better for your HPS and throughput, take the initiative and test it on your own. I'm not going to post extensive mathematical equations to prove my point. If I was going to do that I would have labeled the forum post "Stat priority in 4.3, proof that my method is better."
I instead opened with my idea, and asked for some suggestions or constructive feedback, you've been unable or unwilling to provide me with really anything that's constructive so I simply suggest you to not post on this again unless it is productive, meaningful and not nice.
As a side not, the quote above where I mentioned ~5k spirit? That was a rough guess that if you're healing correctly, you won't ever go oom as a holy paladin in 4.3.
And crit rating not improving throughput as a holy paladin nearly as much as Haste and Mastery do... that should be a no brainier dude. People have reforged into all crit and then mastery and they end up with ~21-22% crit chance unbuffed.. whereas my paladin in the same gear is sitting at 17% unbuffed. In the grant scheme of things.. having a 4-5% additional chance to crit isn't going to make nearly as much a difference as having the equivalent secondary stats you threw into crit rating, thrown into Haste or Mastery. While you have a 21% chance to crit unbuffed, that doesn't mean you're critting 21% of the time. It's RNG, and your odds of this type of RNG being improved can come from a stat that's infinitely better than crit rating, that stat being Intellect.
---------- Post added 2011-11-01 at 10:11 PM ----------
Sorry, but a 47 GCD difference isn't going to come from haste alone. You have to bring the human element into play, as well as RNG.
"I agree with that because Shard of Woe was/will be nerf It reduces manacost by 205 "only" now"
Yup, that and paladins get an additional 30% combat regen from spirit, which is needed to cast Holy Radiance as frequently as we should be. (Just FYI, It costs exactly as much as Divine Light costs now.)
---------- Post added 2011-11-01 at 10:15 PM ----------
I doubt there will be a signifigant difference in Holy Power generation, but yes, you're right there definitely will be one present, that's one of the downfalls of choosing to go with mastery over haste, keep in mind though, that you aren't completely removing haste from the build, just about half of it to increase your heals by roughly 15 - 20% at all times. Consider that haste only directly affects HR ticks, and nothing else aside from lowering the GCD, and there is a cap on that affect. Mastery affects all spells the paladin uses with the exception of HR ticks.