1. #42321
    I am Murloc! Usagi Senshi's Avatar
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    Quote Originally Posted by Karamaru View Post
    Same I really hope they are a melee dps we currently lack a sword dps class (and no the SAM doesn't count :P) and I figure this is the cool concept to do and share its armor class with the DRG since they currently don't share their armor with anyone else same as the Ninja and till the SAM arrived the MNK
    Yeah, that was my personal reasoning as well because I want a proper large sword that sheathes on the back as a dps. That's my favorite aesthetic in fantasy rpg/mmo games. Watch the damn thing sheath on the hip instead, lol.

    Hammerer would be cool as well but that'll probably be a tank.

    Nice name/avatar btw. I'm currently re-watching Kyatto Ninden Teyandee (Somersault Pilaf Cats) and on the 3rd disc.
    Tikki tikki tembo, Usagi no Yojimbo, chari bari ruchi pip peri pembo!

  2. #42322
    The Undying Slowpoke is a Gamer's Avatar
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    My reasoning for wanting DPS SOL is that do we really need ANOTHER sword tank? 2/3 already use swords in some capacity.
    FFXIV - Maduin (Dynamis DC)

  3. #42323
    Quote Originally Posted by Ralqadar View Post
    Personally as some one who almost exclusively tanks I am pretty satisfied with the three flavors of tank we currently have.

    I would rather the 3 existing tanks be ironed out more instead of adding a 4th into the mixture.



    What only Europeon style swords count now?

    It's an odd day when I am defending the honor of Katanas.
    At least the 3 current tanks seem to kinda do their own thing decently well. It's a bit different with healers and I do wonder if we'll see the same problem come up with the Dancer not really having anything to really make it stand out from a WHM or SCH.

  4. #42324
    Well, DRK is gonna get a rework, they had already promised one a few months back, and the TP/MP merger is going to pretty much force them to redesign the job. Not to mention they don't like cover art jobs being low in the meta and DRK right now is the worst-preforming, even if the numbers aren't bad (not to mention, though this is a personal thing albeit one I hear a lot of, I just don't find their current dark-arts spammy style fun to play).

    I think Soldier will be a DPS mostly for the reason of yeah, flesh them up. And with Blue Mage being as bizarre as it is and not endgame-viable, we're really only looking at two jobs viable as endgame jobs unless they waylay us with a third Shadowbringer job (If you think about it, Blue Mage is technically still a SB job), so one DPS, one healer is fine, help define the three existing tanks' niches better.
    Last edited by Veluren; 2018-11-19 at 08:00 AM.

  5. #42325
    Quote Originally Posted by Veluren View Post
    Well, DRK is gonna get a rework, they had already promised one a few months back, and the TP/MP merger is going to pretty much force them to redesign the job. Not to mention they don't like cover art jobs being low in the meta and DRK right now is the worst-preforming, even if the numbers aren't bad (not to mention, though this is a personal thing albeit one I hear a lot of, I just don't find their current dark-arts spammy style fun to play).

    I think Soldier will be a DPS mostly for the reason of yeah, flesh them up. And with Blue Mage being as bizarre as it is and not endgame-viable, we're really only looking at two jobs viable as endgame jobs unless they waylay us with a third Shadowbringer job (If you think about it, Blue Mage is technically still a SB job), so one DPS, one healer is fine, help define the three existing tanks' niches better.
    oh yea i forgot about the DRK rework. seems like it'd be hard to create an entirely new and unique tank, while also reworking an existing one. wouldn't be surprised at gunblade dps.

    just hope it has some form of utility and they don't add another samurai.

  6. #42326
    Quote Originally Posted by Vyndeleron View Post
    Anyone is capable of doing the "optimal" melee job rotation all cause its just a back n forth of rear and flank doesnt make it any harder/enganging... fuck it give physical range and spell caster positionals :P
    One of the adds in Sophia EX gives physical range and spell casters a positional when its reflection is up.
    It still screws with melee more because an auto attack can screw you when he turns for his targeted attack.....

    Still, it's funny to see a ranged caster hit and go flying back/off the ramp because they normally don't have to care.

    - - - Updated - - -

    Quote Originally Posted by Karamaru View Post
    Same I really hope they are a melee dps we currently lack a sword dps class (and no the SAM doesn't count :P) and I figure this is the cool concept to do and share its armor class with the DRG since they currently don't share their armor with anyone else same as the Ninja and till the SAM arrived the MNK
    If SAM isn't a sword dps class, wtf is SAM? O_o

  7. #42327
    Quote Originally Posted by Veluren View Post
    Well, DRK is gonna get a rework, they had already promised one a few months back, and the TP/MP merger is going to pretty much force them to redesign the job. Not to mention they don't like cover art jobs being low in the meta and DRK right now is the worst-preforming, even if the numbers aren't bad (not to mention, though this is a personal thing albeit one I hear a lot of, I just don't find their current dark-arts spammy style fun to play).

    I think Soldier will be a DPS mostly for the reason of yeah, flesh them up. And with Blue Mage being as bizarre as it is and not endgame-viable, we're really only looking at two jobs viable as endgame jobs unless they waylay us with a third Shadowbringer job (If you think about it, Blue Mage is technically still a SB job), so one DPS, one healer is fine, help define the three existing tanks' niches better.
    The more I think about Blue Mage, the more I'm confident they're doing the right thing for it.

    They're staying true to the Blue Mage and letting it learn all kinds of abilities and not worrying about balance and how it can or will perform in a group setting while still technically letting it participate in group content through preformed parties. Some blue magic was always overpowered, and I'd rather they stay true to how Blue Mage functioned than try to squeeze it into group content just to have a Blue Mage in the game. I think it's going to be amazing....I still think it sucks that it can't do Duty Finder, but if it can level effectively out in the field, no big deal, I just worry about how it can earn tomes.

    Looking forward to the MP/TP rework as well and how it will affect job design.

    If the BLUfever leaks remain accurate (and they've been alarmingly accurate for a long time), Dancer will be another job announced alongside Gunblade/Soldier. I look forward to any new job, but really hope Gunblade/Soldier (whatever the name ends up being) is a DPS job with a 2H weapon and that Dancer is a healer. Not that I don't want a new tank job, but given the classes being introduced, I'd want them to be a DPS and Healer.

  8. #42328
    There is a distinct lack of a fork at the primary weapon for blue mage! I wanted to go around the world and eat frogs and monsters to get stronger. And mighty guard and white wind spam..... we may finally be able to play a final fantasy as its meant to be played.... without healers :P

    I hope also with the TP/MP change they dont fuck paladins ability to heal the group and tank at the same time.
    Last edited by andrewjoy; 2018-11-19 at 04:00 PM.

  9. #42329
    Quote Originally Posted by Katchii View Post
    I'd rather they stay true to how Blue Mage functioned than try to squeeze it into group content just to have a Blue Mage in the game.
    I'd rather have full-fledged new job that learns their abilities from monsters than stupid gimmick whose only purpose is to grind brainless openworld content just to have a Blue Mage in the game.
    Quote Originally Posted by anaxie View Post
    Looking for Raid.
    They never found one though

  10. #42330
    Quote Originally Posted by Meat Rubbing Specialist View Post
    I mean in the sense of a Heavy armoured like the 3 I listed. Dragoon were always lighter armour Jobs in Tactics and use a spear and SAM is technically a 1h weapon held in 2.

    Both hit fast and are all about agility. There is no real Heavy hitting DPS archetype.

    Its like comparing a Ret pally to a Survival Hunter.
    While I echo your frustration (WTB Paladin DPS archetype, like Orlandu/Agrias), Dragoons in tactics most certainly wore the heaviest armor. They wore the same stuff Knights did and wore shields.

    I too for some unknown and completely illogical reason do not consider the SAM a sword user, despite him clearly using a sword. I can't explain it.

    Quote Originally Posted by MyndZero View Post
    You would rather stand still and do your rotation? That's the very definition and simple and less engaging.
    This is disingenuous. First and foremost positionals suck IMO. They would suck in WoWs engine, but they're catastrophically bad in FF14's engine. I'm all for engaging gameplay (and any frequent poster here can corroborate that), but I truly don't think positionals is how you achieve it. Speaking personally - I'd do it by refining the core mechanics of each job (Blood of the Dragon, Enochian, etc.) and revamping the job gauges/oGCD interactions.

    Quote Originally Posted by Granyala View Post
    I healed plenty an expert w/o my 70 AST job skill. No issues detected.
    I'd bet money you could probably heal most current (lv 70) experts with a level 60 character. Someone should try it.

    Quote Originally Posted by StrawberryZebra View Post
    Mechanically it sounds as though BLU will be able to completely break some enounters. To a certain kind of player, coming up with an interesting stratergy that will, say, allow them to solo a dungeon or a raid is far more appealing than group play.
    For sure - but let me ask this. Which approach (true to BLU FFXI style or FFXIV bastardized) would provide engagement for more players? As much I as I dislike the FFXI BLU approach, it being available as a mini game to the entire playerbase hits a lot of marks, but how many of those works stick? How many pick it up and never touch it again? How "fun" or durable will the content be? Will there be a point where you like it so much you wish you could REALLY play it, but you can't because the devs decided limitations for you.

    On the other side - if it touches less people via a bastardized FFXIV approach (fully fledged job and kit and usable in all content) only some may switch. However, I could argue that those that do would see a higher engagement quantification. So then the opportunity cost becomes a theoretical higher engagement across a narrow band, or a shallower engagement across a wider band.

    Which approach do you like better and why?

    Speaking personally - if they made a Sword Saint archetype and said it was only available as side content, I'd be absolutely fucking livid. I'd play the shit out of it, but hate the devs every second for not making it a main stream addition.

    Quote Originally Posted by Katchii View Post
    The more I think about Blue Mage, the more I'm confident they're doing the right thing for it.

    They're staying true to the Blue Mage and letting it learn all kinds of abilities and not worrying about balance and how it can or will perform in a group setting while still technically letting it participate in group content through preformed parties. Some blue magic was always overpowered, and I'd rather they stay true to how Blue Mage functioned than try to squeeze it into group content just to have a Blue Mage in the game. I think it's going to be amazing....I still think it sucks that it can't do Duty Finder, but if it can level effectively out in the field, no big deal, I just worry about how it can earn tomes.

    Looking forward to the MP/TP rework as well and how it will affect job design.
    I too look forward to MP/TP rework. I've echo'd before both are archaic at this point and could easily accomplish job design with just the job gauges as a resource.

    Regarding BLU - I'm torn. I don't LIKE the idea of the FFXI implementation, but I understand it and why people would like it. If you feel like reading, there's a bit of insight above.
    Last edited by Wrecktangle; 2018-11-19 at 04:20 PM.

  11. #42331
    The Unstoppable Force DeltrusDisc's Avatar
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    Quote Originally Posted by Projectmars View Post
    Worth noting is the Angel-like thing (as well as the lion-thing) was seen in-game before in Amdpor.
    Wait, where were they seen? Bosses? It's been a while since I've played, forgive me. =X
    "A flower.
    Yes. Upon your return, I will gift you a beautiful flower."

    "Remember. Remember... that we once lived..."

    Quote Originally Posted by mmocd061d7bab8 View Post
    yeh but lava is just very hot water

  12. #42332
    Deleted
    To answer to the BLU QQ.

    >original and authentic interpretation of BLU but have it be a limited class with its own gameplay conent
    >force specific (aka the more "iconic") monster abilities and have it be an actual job but without it feeling like a true BLU

    Pick one

  13. #42333
    Quote Originally Posted by DeltrusDisc View Post
    Wait, where were they seen? Bosses? It's been a while since I've played, forgive me. =X
    Yeah, as statues that were bosses. These appear to be the real deal though.

  14. #42334
    The Unstoppable Force DeltrusDisc's Avatar
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    Quote Originally Posted by Projectmars View Post
    Yeah, as statues that were bosses. These appear to be the real deal though.
    Ahhhh, okay. Who exactly are they supposed to be?
    "A flower.
    Yes. Upon your return, I will gift you a beautiful flower."

    "Remember. Remember... that we once lived..."

    Quote Originally Posted by mmocd061d7bab8 View Post
    yeh but lava is just very hot water

  15. #42335
    Deleted
    To add more to an existing dilemma. Gunblade is 99% tank and if the leaks are correct (which almost all have been so far) the other class is dancer and its a healer.
    Dps can QQ all they want but you got a job every single expansion while we didnt.
    Tank and healer players want new jobs too you know.

  16. #42336
    Quote Originally Posted by DeltrusDisc View Post
    Ahhhh, okay. Who exactly are they supposed to be?
    Something that is suppose to usher in a new era? Forget which era the Ampadoor stuff was big in. Really need to get back into the game
    Last edited by vom; 2018-11-19 at 05:01 PM.

  17. #42337
    Brewmaster Karamaru's Avatar
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    I want them to fix my main tank job as a DRK before adding a new one, and what would the gunblade really bring to the table as a tank that the WAR and the rest already do?,or just make them hybrid jobs but I doubt they will go that far we really need a hard hitting dps most are all speedy type dps jobs.

    I want to dps with a sword too not just tank I already do that as a DRK

    Quote Originally Posted by Faroth View Post
    If SAM isn't a sword dps class, wtf is SAM? O_o
    A katana job silly :P
    Last edited by Karamaru; 2018-11-19 at 05:24 PM.

  18. #42338
    Quote Originally Posted by Karamaru View Post
    I want them to fix my main tank job as a DRK before adding a new one, and what would the gunblade really bring to the table as a tank that the WAR and the rest already do?,or just make them hybrid jobs but I doubt they will go that far we really need a hard hitting dps most are all speedy type dps jobs.

    I want to dps with a sword too not just tank I already do that as a DRK
    There's samurai! And technically red mage but mostly samurai.

    - - - Updated - - -

    Quote Originally Posted by sahlamuhla View Post
    To add more to an existing dilemma. Gunblade is 99% tank and if the leaks are correct (which almost all have been so far) the other class is dancer and its a healer.
    Dps can QQ all they want but you got a job every single expansion while we didnt.
    Tank and healer players want new jobs too you know.
    Yeah, we don't need a new job in every role every expansion.

    Last time around, dps got a new range and new melee dps.

    This time around IMO, we should get a tank/healer.

    I don't mind that we didn't get a new tank/healer last time. I think alternating between a dps/healer combo and two dps is a decent combo, though I wonder if they'll have to eventually strip it down to one new job per expansion since each new job added means additional overhead for every subsequent expansion.

  19. #42339
    Deleted
    Quote Originally Posted by Karamaru View Post
    I want them to fix my main tank job as a DRK before adding a new one, and what would the gunblade really bring to the table as a tank that the WAR and the rest already do?,or just make them hybrid jobs but I doubt they will go that far we really need a hard hitting dps most are all speedy type dps jobs.

    I want to dps with a sword too not just tank I already do that as a DRK
    Tanks and healers desperately need a 4th addition right now and most people who do high end content know that.
    The situation we are in right now for tanks and healers is the following:
    You start a new static raid group and the first things you say when it comes to tanks and heals are "ok we need a warrior and a scholar".
    Why? Because nobody else fullfills the stuff they do. Dark knight fullfills the same role that a paladin does albeit differently. It just is not balanced particularly well right now. White mage fullfills the same role as an Astrologian right now but again differently.
    We need a 2nd tank that brings similar stuff that the warrior does and a second healer who brings similar things that the scholar does to open up more party play combos.
    As it stands right now there are close to none when it comes to serious end game.

  20. #42340
    Quote Originally Posted by sahlamuhla View Post
    To add more to an existing dilemma. Gunblade is 99% tank and if the leaks are correct (which almost all have been so far) the other class is dancer and its a healer.
    Dps can QQ all they want but you got a job every single expansion while we didnt.
    Tank and healer players want new jobs too you know.
    Gunblade were never confirmed as tanks though.

    Quote Originally Posted by vom View Post
    Something that is suppose to usher in a new era? Forget which era the Ampadoor stuff was big in. Really need to get back into the game
    IIRC Amdapor was a city of White mages, so these are two light-bases entities.

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