Sympathize. All my WoW buddies are like come play classic with us and I'm like dudes, listen I was there in 2004. It was a fantastic time and I enjoyed nearly every second of it back then, but classic isn't better from a gameplay or functionality standpoint and the "mystery" is long gone. Maybe if it was perfectly stable with no queues and I had literally nothing else to do and it was dead of winter I'd play it out of boredom, but that's it.
I like the feeling of MMOs and the social collaboration. Very few games offer an engaging cooperative PVE experience (many offer engaging PVP) which is why I like MMOs. I love my PVP games too though.
Oof. I haven't unsubbed yet, but it's likely coming soon.
It's a combination of factors for me. I'll be keeping an eye out to see what 5.1 brings but ever since late Stormblood a lot of the things I've been looking forward to have either been a case of 'bait and switch', extremely limited or just dismissed outright by the development team.
I'll play Classic in a few weeks after all of the excitement settles down and the starting zones aren't jam packed full of people. Made a couple characters the other day after a relatively short queue (10 minutes), started playying and saw everything dead and people EVERYWHERE and had flashbacks to TBC launch and the Blood Elf starting zone.... ha was not an enjoyable experience for me.
I enjoy that too, bu my main draw is the sheer amount of content there is on offer most of the time. After that content is consumed though, there's just nothing there....but that's the same as any other game.I like the feeling of MMOs and the social collaboration. Very few games offer an engaging cooperative PVE experience (many offer engaging PVP) which is why I like MMOs. I love my PVP games too though.
Nothing wrong with that. I wish I realized or decided it sooner that just because you subbed doesn't mean you have to play. Better to walk away when you're not having fun than to stay playing too long past that point and end up resenting the game.
That's completely fine, I usually consume all of the major content that I care about in a new expansion within the first few months. From that point on it's whatever new features are added in a patch. Typically it's just the story, but sometimes it's other stuff like PotD or HoH..even Eureka kept me interested for a period of time.
I can see how if you're a somewhat avid player how you could easily cruise through the new stuff in a couple weeks. Even then, ~$15 is worth that to me. That's a pretty large number of hours of entertainment for just ~$15. But that's all it is; entertainment. If you're not entertained, don't stick around, go find something else to do. If you're not entertained/ having fun with your time in-game then you're doing something wrong, or not doing it right. It's a game...if it doesn't feel like one, IMO it's time to move on.
SAM is almost lvl 77 and, its the only job so far i've lvld in 70-80 bracket where its just boring its visually boring and everything also, like it hits hard at times and such but doesn't seem much was added at all.
Thought i was the only one that was getting insanely bored after the first monthish. Got bored of leveling alts, then got bored of savage, now i don't really want to even cap tomes. Kind of missing a big time sink like eureka, even though I know alot of people hated it. Just kind of over the weekly boss/tome grind that I've been doing since ARR, I'm more interested in the story now. Been taking a break playing classic wow a bit and waiting on 5.1.
Pretty much how I feel. I casually dabble a bit in savage with my group (more due to me liking to play with them than being interested in the bosses) but apart from that Hamster wheel MMO grinds are no longer alluring to me.
Guess 12 years of various MMOs can change ones perspective a bit.
I just wish they'd bake reassembled into drill though, one of those examples of bloat for bloats sake. Drill is a very satisfying button to press though.
I'm still working my way through stormblood MSQ but I already have a feeling that I'm not going to have much motivation to play once I run out of MSQ. The class design in this game is shallow and repetitive, the end game aspirational content is light, there's just not a lot of meaty content to sink your teeth into. I don't really see whats meant to keep me going besides leveling more jobs but frankly that's not fun at all with the way current systems are designed.
I guess I don't really mind that though, don't need a single game to occupy all of my time forever. Perfectly fine getting what I'm going to get out of it and then putting it down for a while and catching up on other things.
..and so he left, with terrible power in shaking hands.
That was exactly what happened to me that ultimately made me quit WoW. I did not at all enjoy what they did to class design in legion to the point where it was ruining the rest of the game for me, it just took waaaaay too long for me to accept it.
With this game, it already comes out the box with a lot of the exact same issues. I swear someone inside blizzard was playing FF14 and thought it would be a good idea to move in this direction. Its odd, every time I talk to people about it even in this thread they seem to just enjoy that there's however many buttons in the rotation. Like they enjoy the bloat for bloats sake even though the rotations are simple, there's not a shred of agency, and homogenization is rampant. It honestly reminds me a lot of systems in PoE right. PoE has all these systems that are very convoluted and bloated but very simple when you start to learn about them and people seem to confuse that with complexity and depth.
I see that same thing with job design in this game, people will list out a rotation for a job and because there's so much bloat it sounds like its complicated since there's all these different names and interactions... but when you actually go to execute it the next button you need to press lights up the majority of the time and there's no thought at all to what you're doing. So much of it could be consolidated and there'd be little to no difference in game play.
Its funny, pvp already does this to some degree. I've been saying that they could easily make these combos into rotating buttons like GW2 and then I pvp on a machinist and there it is, the 3 button combo is a single rotating button. I had almost the entire machinist kit and I barely had anything on my bars because they just consolidated everything.
The worst thing is that there's no hope of things changing for the better any time soon. WoW's making this mistake too by not changing much of anything these last 2 xpacs. There's no hope to cling to that this thing that drags the game play down for this class might improve in a patch or two because apparently they're just doing minor numbers tweaks for the most part. Looking at FF14 they apparently barely change much of anything mechanically ever.
But yeah... if not for me enjoying the story and all that I'd probably wouldn't have gotten anywhere in the game.
The point is whatever you want it to be. There's a segment of every mmo's playerbase that refuses to play with others and wants a purely solo experience. I can't tell you how many times I've seen people ask for this game alone if they can enjoy it solo. People play for all sorts of different reasons, that's really the point.. you can play it however you want to. I played WoW to hardcore raid for years in one of the top guilds in the US, when I'd talk with other people they were basically playing a different game with how differently we experienced it.
Also its a video game, they're all about the content.
..and so he left, with terrible power in shaking hands.
I must be the odd one out, since very little of FFXIV's story is impressing me lately. It has the illusion of nuance, though the writers never seem to actually commit to it other than to use cheap emotional manipulation to make players feel bad for the antagonists as sad music plays during their demise. As for the protagonists? Their hypocrisy is never held to the same standards as that which they hold their enemies to and they're never at any risk of meaningful injury/death. Other than those throwaway secondary characters temporarily elevated to importance.
Last edited by Graeham; 2019-08-31 at 08:38 PM.