Go try that on a Dragoon.
I think my main beef is that I am not comfortable with that many hotkeys. I can reach 1-5, E, Q and I have 5 additional buttons on my mouse. I'd rather not start using control + number stuff. Tried that in WoW many years ago and could not get used to it.
Imho 12 buttons should be enough to cover all the rotational stuff w/o having to resort to clicking. Clicking 2m cooldowns is okay, given the games generous GCD.
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I think this is basically how AION did it back in the day. When I got a crit with my cleric that enabled a combo move, the button changed and I could use the combo attack by pressing the same button again (obviously only combo enabled actions did that).
Going to such a system would eliminate my main beef with the combos.
I realize that it is unreasonable to expect a major class overhaul, and judging by WoW, I'm not sure I'd want that anyway. Similar to another poster, I too am pretty comfortable with how the game is set up right now. It's fun and it works. Revamping the combo system would make room for new abilities though.
That's pretty neat, and a hallmark to good game design, IMO, where 2 completely different input devices can be utilized to "beat the game". Given my prejudice in years past that a MMO being "limited" or "dumbed down" to where it could be played via controller goes to show how close-minded I was about the idea at one point.
It wouldn't come as a shock to me if it was indeed close to a 50/50 split across the board in terms of people who've cleared savage Alexander via KB/M vs. controller.
Regarding some questions of where the housing is, I'd say this interview (translation on reddit) makes it clear it's in Hingashi and we won't see Doma.
Just to make one thing clear when we talk about Doma and Hingashi they are two different countries. Hingashi being on an island and Doma being on the continent more to the east. So you can think of it as maybe having more Chinese and Mongolian type of taste in that design. It's something that's going to be decidedly different than what you see in Hingashi.
Yeah, I get that the "I didn't finis my combo due to boss movement" and the "do I initiate chain X or will debuff Y fall off before that" do make things more difficult for DPS. Much less of an impact for tanks. Esp on DKR, who spams mostly one chain to get as many DA SE's in as they can.
anyone can tell me what they said about the battle system change ?
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Homophobia is so gay.
Pokemon FC: 4425-2708-3610
I received a day one ORAS demo code. I am a chosen one.
On a dragoon, it honestly wouldn't.
You have (nearly) no room for fuckups or resets anyway, if you can't use the/a GCD, you start with the 1-2-3 of chaos thrust again and that's it.
They could easily remove the 1 part of both combos. Wouldn't change a damn thing for example. No one times combos with add spawns anyway, because the DPS loss of wasting GCDs is so much higher than the little extra burst you gain from saving heavy thrust for a mob that doesn't even have the debuff up.
You use Jump/Spineshatter etc. for burst anyway, so.. *shrug*.
the 2nd 1-2-3 combo is completely useless anyway (as in: the benefit doesn't show enough), it doesn't add much DPS, it doesn't have any debuffs or procs, it's basically a build up for a bigger chain hit thats in fact not much stronger anyway. A waste of 3 hotkeys imho.
It'll honestly end up somewhere in a 2% dmg increase if you use the 2nd combo instead of not bothering with it at all. And in Dungeons, it's arguably even less because if you, for some reason, decide not to AoE, Chaos thrusting every mob (2+) will end up with you dealing *much* better DPS. So actually a DPS loss as long as your healer can still do DEEPS without focusing down something first.
They should also adress DoT clipping btw. It'd make certain rotational mistakes less impactful, yet still noticeable.
Though, honestly, I don't know if they did that already?
Last edited by mmoc96d9238e4b; 2017-02-21 at 12:05 AM.
Cooldowns and/or redundant abilities. BLM Thunder spells stand as a possible culprit, to name one example. You get the base Thunder spell, but then T2 and T2 simply become passive upgrades to it (without the longer cast time and higher MP cost).
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Leave my super duper internal release alone (Ok, that sounds dirty...). It's fun to see basically nothing but crits for 15 seconds.
BRD is the one job that could use some CD clean up. Raging Strikes, Blood for Blood, Internal Release, and Hawk's Eye...should be interesting to see how that gets cleaned up.
Uh ? Which class is considered too "high skill" ?
The difficulty seemed okay to me (maybe it changed since i've last played).
Thanks for the answer btw.
the RDM looks fun but I can already see those poor souls die to some random aoe with their built in dash-in, dash-out combo x)
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Homophobia is so gay.
Oh yeah both new dps having a dragoon/ninja style animation lock is gonna lead to some players used to things like black mage and bard eating shit hard a few times.
should have never even been put in or even considered.bard casting
Pokemon FC: 4425-2708-3610
I received a day one ORAS demo code. I am a chosen one.