Originally Posted by
MsSideEye
Ok, I honestly only ever come over into the forums on this site to just see the hilarious bad takes so many people have here, but it was this post here that made me actually make an account, because this is such a completely bad take that I'm honestly have to ask if you even looked at anything in the game during this bit. Most likely it's going to be me spitting in the wind here, but I've HAVE to get this out of my mind.
If you think the Ancients were 'too good' at the ending bit of Elpis, then you clearly haven't payed attention to that entire cut-scene, much less any of Shadowbringers. Not only were they shown to be fairly callous for the most part, with only Hermes being sympathetic to the very creatures they were playing god with (And we all know how that turned out), but then you've got the very action that every player should know about the Ancients. That to stop the End of Days, they sacrificed half of the total number of Ancients to create Zodiark.
Now that, Hydaelyn could understand... and knew in the end it would help save their home. By creating Zodiark, you've stopped the End of Days from doing anything to the planet. The problem came, and the entire reason she sundered the world, was the actions of those who remained. Because to live, to survive after they had saved their home wasn't enough for the rest of the Ancients. They wanted this 'paradise' they used to live in, a world where they had before, where they created without restraint and had all the people they knew. And how were they going to do this?
By sacrificing half their numbers again, so that the god they created would grant that wish.
Let me repeat this: To return to the world they had before... they were willing to kill off half of their people again. And this is not new knowledge, this is something that we knew since Shadowbringers in how things went down. There's a huge difference in sacrifice lives in trying to, you know, survive an apocalypse and sacrifice to try and get back to a state of living that you saw as 'perfect'.
And that was the whole point. The Ancients were effectively putting their heads in the sand and saying 'if life just goes back to normal, everything will be ok', ignoring the very, VERY real circumstances of what their old world produce because of their ignorant ways. You add in Hydaelyn's knowledge thanks to the player and the events of Elpis that sundered beings could work with Dynamis, which would be a key feature in being able to fight off and stop the End of Days from happening all together, and you've got a formula for the sundering of the world. Instead of letting the Ancients continuing in a cycle of constantly seeking paradise that would lead to more problems, she instead split their souls and the world itself to prevent that from happening.
Because as Endwalkers entire theme and idea behind it was: To live is to suffer, but that's where the joy comes from, the life. One must accept the pains along with the joys. Or as the game appropriately put it:
Thou Must Live, Die, and Know.