Originally Posted by
Foreverlad
The thing is, older raids and such would become more difficult.
Let's say a 40 man raid boss at level 60 had 1 million health, and a baseline level 60 player had 5000 hp, and they're doing, say 600dps. there's a major difference between player and boss, despite both being at 100% stat power. Once a player reaches level 85, they've got 150k hp and they're doing 30k dps. That level 60 boss has only 6.66x the hp of the player, and produces negligible damage.
Once the Squish occurs, the level 85 player only has 20k hp (1/50th of the boss) and puts out 3k dps. The Vanilla raid boss's damage/HP wouldn't likely change any, as they were implemented into a linear system and wouldn't need to be adjusted.
40 man raid bosses would be difficult (or at the least, very time consuming) at almost any character level, simply due to the character to boss ratio (40:1). 25 man bosses would be more difficult to guess at, as they were all produced under the exponential model.