So I was thinking about this, how will they work it around with tier tokens in MoP with a new class coming in. They can't just add the monk class to another tier token, because it would be way unbalanced then.
Now looking at the previous expansions's tier token system, it goes like this:
TBC (t4 and t5)
- Champion: Paladin, Rogue, Shaman (3 spec class, 1 spec class, 3 spec class, and with specs I mean different kinds of tier sets)
- Defender: Warrior, Priest, Druid (2 spec class, 2 spec class, 3 spec class)
- Hero: Hunter, Mage, Warlock (1 spec class, 1 spec class, 1 spec class)
Now this is quite unbalanced if you look at it from specs's point of view, we had Champion, with 7 specs needing it, Defender, with 7 specs needing it and Hero, with 3 specs needing it. I don't know if it was changed because it was unbalanced, but it certainly feels that could've been the case.
TBC (t6)
- Conqueror: Paladin, Priest, Warlock (3 spec class, 2 spec class, 1 spec class)
- Protector: Warrior, Hunter, Shaman (2 spec class, 1 spec class, 3 spec class)
- Vanquisher: Rogue, Mage, Druid (1 spec class, 1 spec class, 3 spec class)
Here they balanced it around, from 7 spec token, 7 spec token and 3 spec token to 6 spec token, 6 spec token, 5 spec token, making it more fair for each spec.
WotLK/Cataclysm
- Conqueror: Paladin, Priest, Warlock (3 spec class, 2 spec class, 1 spec class)
- Protector: Warrior, Hunter, Shaman (2 spec class, 1 spec class, 3 spec class)
- Vanquisher: Rogue, Death Knight, Mage, Druid (1 spec class, 2 spec class, 1 spec class, 3 spec class)
Here they went with the obvious choise, adding a new, 2 spec class to the token which had less specs than the two other ones.
Now what will they do with MoP? They can't really go and add a 3 spec class into any of those tokens, since it would give conqueror or protector 2 specs more than vanquisher, and 3 specs more than the other, so I guess they'll have to revamp the system, like they did when t6 came.
One way is to go with a token shared with all classes, which I'm not too fond of, or go with something like this:
We have four three spec classes: Paladin, Monk, Shaman and Druid, three two spec classes: Warrior, Priest and Death Knight, and four one spec classes: Hunter, Mage, Warlock and Rogue, probably the best way of sorting them would be to put one of each two spec class per token, like we have now. Then spread around the 8 other classes evenly, but how will they do that? They should also count in the amount of players per class, so that all of the most played classes wouldn't end up in the same token, also, there shouldn't be more than 4 or less than 3 classes per token. Imo, the best way would be this:
- Token 1: 3 spec class, 3 spec class, 1 spec class (3 different classes and 7 different sets of gear)
- Token 2: 3 spec class, 2 spec class, 2 spec class, 1 spec class (4 different classes and 8 different sets of gear)
- Token 3: 3 spec class, 2 spec class, 1 spec class, 1 spec class (4 different classes and 7 different sets of gear)
I guess they'll change the names of the tokens, like they did when they went from t4/t5 system to t6 system.
How do you think they're going to make it happen, share your ideas. =)