Hello fellow MMO players,
Today I would like to bring something up, an issue that I feel has been long overlooked in many MMO's to date. Most MMO's emply the Holy Trinity format, meaning you have Tanks, Healers, and Damage Dealers. To form groups to take on harder content, you generally create groups of these three.
For example in World of Warcraft, if you wanted to do a dungeon, you would need 1 Tank, 1 Healer, and 3 Damage Dealers. If you wanted to take on a 10 man raid, you would need 2 Tanks, 2-3 Healers, and 5-6 Damage Dealers. Stepping that up once more to 25 man content you need 2 Tanks, 5-7 Healers, 16-18 Damage Dealers.
So far from what we know about SW:TOR you will have 8 man group compositions which will likely be 2 Tanks, 2 Healers, 4 Damage Dealers, or 16 man group compositions with 2 Tanks, 4 Healers, and 10 Damage Dealers. It all seems pretty straight forward, most things won't need more than two tanks, and of course people will be able to bring less Damage Dealers for extra Healers when needed. But guess what you won't need to bring extra of?
That's right, Tanks!
Traditionally every guild has their "main tank". He's the guy people rally behind, and once you get stuff on farm, he's the guy that's going to want to try and tank everything by himself. He probably already tries to tank everything by himself. That's fine, there's absolutely nothing wrong with playing like that. However that creates a problem for your Offtank. The guy who spends just as much time gearing up as a tank, practicing, working on how to play as a tank, and THEN also has to manage a Damage Dealing setup, because he may not always be tanking.
For me personally being an Off-tank makes the game not fun. Not only do I have to manage two setups, including gear, but I don't get priority on any gear, unless the Main Tank either has it or wants to be nice. Now granted, you have far less competition for the Tank oriented gear, but in most guild's loot system, the Off-tank doesn't even get any kind of priority on Damage Dealing gear.
So the Main Tank goes in to pull trash mobs, and he decides to pull all of them, and take them all by himself, thus leaving the Off-tank with nothing to do, but deal damage in a tank spec with tank gear. Why not just go Damage Dealer for trash? Well some trash actually requires two tanks. Fair enough. But what about when content is able to be tanked by only one tank? In World of Warcraft, four of the seven bosses can be done with only one tank. This allows an extra Damage Dealer to make the fight go faster. This is when the Off-tank gets to switch to a damage dealing specialization, and do middle of the road to sub-par damage because his Damage Dealing gear isn't up to par with everyone else's since they get priority.
This isn't fun game-play. The lifespan of an Off-tank is generally short. Tanking is fun, it can be challenging and it is definitely a unique experience that allows you push yourself to new limits, but everyone wants to have a role to fill, and Off-tank is becoming less and less of a valid role, because you can't specialize as an Off-tank without having to manage two different roles, whether the other one is a Healing role, or a Damage Dealing role. The Main Tank gets to just be a tank, the Damage Dealers get to just be Damage Dealers, the Healers get to just be Healers, sure they can try new specs, but their main spec, is their main spec, and it's what they are.
For the last year and a half I have been an Off-tank in my guild in World of Warcraft, we all plan to play SW:TOR when it comes out, leaving World of Warcraft behind. I thought the decision would be an easy one. Primarily I prefer Ranged Damage Dealing classes, I started WoW as a Warlock. But I had also grown to enjoy tanking, and I tried to enjoy even in the face of being an Off-tank, it wasn't easy, but I worked hard at it. Thankfully I was a Blood Death Knight, which was a double-edged sword. I faced criticism all the time for playing the "worst tank in the game", but at the same time, I was good at playing a Blood Death Knight, and I received complements all the time for how good I was. So it was something to work at, even though I was just an Offtank.
So when the time came to choose what I wanted to be in SW:TOR, I saw the Trooper, and I was like, that's it! It's a Ranged Damage Dealing class, that has the option to tank! Of course, at first, the Trooper was touted as a Ranged Tank, so I was simply amazed at this concept. It didn't stick though, which I understand, it's probably insanely hard to make it work, or just not worth the trouble. But I could still tank as a Trooper and then deal damage when I didn't have to with those big guns! But wait, I wouldn't be able to do both of those. If I chose Vanguard, I couldn't deal damage with Assault Cannons. If I chose Commando, I can't tank.
So I was left with this to think about, and it's something I still think about today, even though I have already made my choice. I could either go Vanguard, and be the Off-tank, which I have been finding to be less fun, and I would only be useful for about 5% of the game, considering you only need two tanks for Operations, or I could choose Commando, and have fun Damage Dealing which is what I would be doing for the majority of the game anyway. Do I choose the role that helps my guild but causes me to lose out on some enjoyment of the game? Or do I choose the role that I actually want to play, and will have the most fun doing?
I'll be a Commando, leaving my guild to find a new Off-tank. It's weird because I'm split on the issue. I feel like the developers should be thinking about these players, but then again these players (Off-tanks) are kind of a minority. If every Operation required two tanks, for the entire thing, always, with no chance of any fight being able to be done with one tank, I would have no problems being a tank, because there wouldn't be an Off-tank or a Main Tank, you would simply have two Tanks, but that's not the way things are done, and if I'm going to be playing a Damage Dealing role more often than a Tank role, then I'm going to pick the Damage Dealing role that I want to play, and will have the most fun playing, even if that means I cannot tank.
Disclaimer: This isn't meant to be a QQ thread or anything, I've made my choice, and I'm not complaining at this point. I just wanted to share these experiences with more people because it's something I haven't seen done before.