(5) CRIT: Should be avoided! Even with the proposed DA “double dip” on PoH crits, CRIT is still a horrible stat for a disc raid healer. When multi-target raid healing, you cannot allow RNG to dictate how your “extra” throughput gets allocated.
As an example, let’s look at tank healing [assumed 30%crit average]:
Tank: [ ][x][ ][ ][ ][ ][x][x][ ][ ]
The boxes represent spell casts and the “x” represents a crit. As can be seen, none of these crits will be wasted as long as the Tank is taking damage and the proper spell is used.
Now let’s look at how crit
can affect raid healing [assumed 30%crit average]:
Now, for the sake of argument, let’s assume it takes 3 PoH worth of healing to prevent the death of all five of these raiders, however, our CRIT-heavy disc raid healer can only fit in 2PoH casts in period of time before death. Let’s also assume our disc priest has enough MST to have 200% crits.
Raider1[x][x]||[_][x][_] Raider1 receives two crits. Raider1 is alive.
Raider2[_][_]||[x][_][_] Raider2 receives no crits. Raider2 is dead.
Raider3[_][_]||[_][_][x] Raider3 receives no crits. Raider3 is dead.
Raider4[x][_]||[_][_][_] Raider4 receives one crit. Raider4 is alive.
Raider5[_][_]||[_][x][x] Raider5 receives no crits. Raider5 is dead.
Now, the reason why I show three more PoH casts is to illustrate how these random crits could look like over a longer period to demonstrate that I’m not cherry picking something to make it look bad. In fact, in this scenario, no matter how large the PoH-DA double dip on crit coefficient is, our CRIT based disc raid healer, on average, can only save a maximum of 3 raiders. However, a HST based disc raid healer would save all five every-time, with sufficient haste to squeeze in the 3rd cast before the “death” mark.