1. #1

    2.9 million spent on WoW study...the government is trolling us

    $2.9 Million: On a study of World of Warcraft and other computer games

    This research explored how "online virtual worlds such as ‘World of Warcraft’ and ‘Second Life’ can help organizations collaborate and compete more effectively in the global marketplace." (It also found way to legitimize playing video games at work.)




    http://www.forbes.com/pictures/ejde4...computer-games

  2. #2
    I think there's it's a legitimate thing to put a little research into, but what they spent 2.9 million on doing it is anyone's guess.

  3. #3
    Deleted
    can help organizations collaborate and compete more effectively in the global marketplace
    If they found the answer to that then maybe it is worth it. If theres a chance of saving lets say billions, its probably worth doing the research

  4. #4
    Not sure exactly how it costs 2.9 million to study this. The Government has a history of spending more than they should on anything.

  5. #5
    So a bunch of scientists convinced the gov to pay them to play video games. Fuck I wish I had a PH.D.

  6. #6
    You'd have to be an idiot to not see the potential that gaming can bring to the work environment.

    In MMOs (although increasingly less in wow) players 'work' all the time. They grind for hours herbing, mining, doing just about anything there is to do for minor (and free in terms of real world economics) rewards.

    If this system (or something like it) could be used in the workplace, imagine how everyone's lives would change. Businesses can learn much from MMOs imo.

  7. #7
    MMO`s also help scientists to study other aspects of society, like how a libertarian system can pan out, or how a highly dangerous and infectious disease can affect the populace (the corrupted blood plague incident was actually studied by scientists in the UK. Im guessing they disregarded the people who ran screaming through the streets "EVERYONE HAS AIDS" though...)

  8. #8
    It's fun (and easy) to poke fun at these sorts of studies as just being excuses to play video games at work, but the sociological value of observing these games should not be underestimated.

  9. #9
    Stood in the Fire thedronk's Avatar
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    do not underestimate the power of gamerfication, it's a thing, that works.

    "hello johnny, did you finish the portfolio and something incredibly boring"

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