For the sake of balanced pvp i just HAD to post this.
Until a few days ago i just played my dk once a week to cap him etc.
(only played frost spec)
Never played him intensly so im also not that good at it.
After reading the notes and getting crit by a 38k Deathstrike on my 4.3k resi rogue,
i decided to respec my dk to blood (for the first time ever ) and play him for a while.
And to be honest blood dks are way out of control now.
The healing and the dmg are both OP.
Yes a skilled+geared frost mage can still pwn my ass,
but its so easy to solo 3 melees.
They have no chance what so ever to kill me
and im throwing 30-50k deathstrikes at them meanwhile.
Only reason im posting this because retarded balance like this will only ruin pvp,
and by god idd rather play hello kitty then reroll pve.
Ill show you a few screens from the bgs ive been doing this week,
ofc i know random bg means nothing, but still ... it gives you a hint
http://imageshack.us/photo/my-images...0611072834.jpg
http://imageshack.us/f/820/wowscrnshot120411110640.jpg
http://imageshack.us/photo/my-images...0411104025.jpg
EDIT :
This thread has evolved into a discussion if random bg matters or not.
Clearly you are missing my point.
Blood dk obviously need to be reworked.
Now theyre zero-skill-needed to beat any melee
but in turn get raped by some casters.
So nerf our dmg with about 20%
nerf our healing with 20%
nerf our shield with 40% (mastery shield caused by healing)
BUT make the shield absorb magic dmg as well
And maybe give us some movement impairing effect breaker.
That would be a nice step towards a better blood dk design.