Originally Posted by
marukale
It depends on what you count as your performance, none of the choices will make a significant difference to your HPS or DPS but can make a huge difference to your performance. With shaman I can't see any tier that will have as large a difference as speccing into telluric currents currently has, which is a bit disappointing. But then again I know shaman who had telluric currents who didn't cast lightning bolt and it didn't really make any difference to their performance.
Working out when its best to put that left over point in cleansing waters rather than acuity is not interesting. Out of the 6 valid shaman resto specs there are 2 interesting choices, if you should go for telluric current and if you should go for ghost wolf. Everything else is either mandatory or boring. Out of the first 20 points you put into resto shaman spec 19 are mandatory and without them you seriously gimp yourself, having 1 point to play with is not interesting. After that you have 11 mandatory points in the resto tree which opens up the other trees, from there you get to choose if you want to get elemental precision, if you do then all of you have no choice where to put your points.
So 1 viable spec has 1 boring choice in it.
If you decide not to go with elemental precision then you have to put 5 points into the elemental tree, many see this as mandatory which makes elemental precision not viable. So you now have 5 points, however, all of the places you can put the points require multiple points to be worthwhile (1 point in telluric currents for example is a waste, you either go all or nothing) So you can pick 2 from a list of 5 abilities: focused insight, telluric currents, ancestral swiftness, totemic reach, cleansing waters. As far as i'm concerned the only interesting ones are telluric currents, ancestral swiftness and to a lesser extent focused insight. You then put any left over points into acuity.
So I've made one boring choice to get access to the top of the resto tree, I've then made a couple of interesting choices with my left over points. Only 1 of those choices (getting telluric currents or not) is more interesting than the new talent system. Not every tier is going to be an interesting choice, on certain bosses there wont be any choice for a tier. But, except for the very rare pure tank and spank fight, my talent choices are going to be more interesting than the current system.
Plus I get to make those choices between wipes, without having to hearth and get summoned back. In the past when working on a new progression boss I've adjusted my spec very slightly each night to see if I can make a tiny difference, I can now do it multiple times a night which is great.
Obviously this is from a PvE point of view.[COLOR="red"]