Originally Posted by
Kalier
at the original launch, the game felt like we only had 10% of the finished product and it was far overhyped. by the time of the relaunch coming though, it has actually gone through a rather large upgrade to be worthy of play. But still not everyone will like it.
To clarify, at launch there was really no content past level 20, dungeons were crap(for the...1? we had), Jobs were poorly balanced, threat was so out of whack that there was no such thing as a tank, Cure and other such healing abilities were incredibly overpowered, spells did damage that was too high, it was almost impossible to judge whether something had a chance of killing you or not(the "conning" system was incredibly screwed up), Levequests had a lot of bugs and were really the ONLY way to level. Crafting professions were so freaking complex, with no in game crafting lists, that it was near impossible to craft anything without just seeing what would work and what wouldn't.
There were also many bugs that would cause graphical glitches or game crashes, there was no way to sort your inventory, no way to search player shops for an item(so you had to spend an hour going through all the player bazaars to find it), Airships and Chocobos weren't in yet and the teleports were overpriced so that after about an hour you had to run wherever you wanted to go.