Originally Posted by
Vulcanasm
Level 41 on my main (Powertech, BH tank class) and I'm bored stiff.
Every zone is the same. You'd think there would be some variety in how you progress through the worlds, but for all the fancy-schmancy voiceover dialogue you still kill 10 guys, go back to your questgiver, disable 3 devices, go back to your questgiver. It's utter bullshit. The flow feels exactly like any other video game, only now your character belts out shitty stock phrases like "that'll cost you" and "I don't have time for this". I guess that's supposed to feel interactive.
For every one thing they fixed to relieve the typical MMO tedium, they introduced two new levels of MMO tedium.
Example 1: Don't bother getting a mount. (a) they cost ridiculous amounts of money (level 40 training is 220k credits), (b) everything dismounts you, and (c) 90% of quest givers and 75% of quest zones are indoors, in which you cannot mount. So you're paying 220k credits for a mount to go from one indoor dismount zone to another indoor dismount zone.
Example 2: Too much instancing and tedium to go from one place to another. To go from Imperial Fleet to any high-level world, you go through a bunch of meaningless shit every single time: Down the elevator to the hangars (load screen), into your ship (load screen), over to your map where you must choose the world every single time by several screens of clicking (load screen), out the airlock to the orbital station (load screen), down the orbital station to the planet (load screen), and ... oh yeah, you can never mount in a station's initial base, which goes back to my example of "how to waste 220k credits in record time". Did you keep count? That's five load screens and a bunch of bullshit clicking just to go from the fleet to a world. If it's one world to another, there's at least one additional load screen to get to your ship. In other words, two or three minutes of pointless clicking to fucking go anywhere.
The quest writing is B-grade, really. I've played every basic class to at least 15th level, and only Jedi Knight is really an outstanding storyline. For example, the Agent questline suggests they might as well not exist -- you're "secret police" whose job is to monitor the public, but the Sith already do that, and the Sith seem to all know who you are, so why bother? -- and the Smuggler storyline is basically "galaxy's best errand boy". My Bounty Hunter main lost 50 IQ points between Chapter I and Chapter II, like he's hitting bowling balls with his head or something. "I'm hunting a high-level sniper on this world", he apparently thinks. "Let us check this thing out in the open surrounded by cover! Herp derp!". It looks like the only story into which Bioware put real effort is the Jedi Knight.
The worst part is that the endgame is a carbon copy of WoW. Raid raid raid, don't stand in fires, group up in this part of the fight, spread out when the boss does this. They're even talking about rated battlegrounds. People want an alternative to the idiot "raid or die" mentality, not 5 more years of "don't stand in fire".
Probably not going to log in much anymore. Game had great potential, but once your character gets past Chapter I of its questline, do yourself a favor, call it a "win", and hit "Uninstall".