I'm currently having a hard time deciding between these 4;
Games Artist and Animator course
I've always liked watching people drawing on the computer/making art, one of my old classmates used to have a mouse-ish pencil powered by usb and draw during chemistry class/physics class and it seemed like he enjoyed doing it.
Games Developer
Programming, c++, flash etc etc it all seems like endless programming applications to me, I've been thinking about trying out programming with either flash or c++ for some time now, since I've always wanted to learn more about programming but didn't have the balls to try it.
Games Designer
I've always got an idea about how x vs y can be balanced in a game in the back of my head, or how great things would be if ie. the slice n dice blockade was re-redesigned, because at this moment of design it'll be either too weak or too strong.
The 4th course is the Games QA (Quality Assurance, you know, the lazy guys at Treyarch who took 3 weeks to test a new perk-a-cola with a patch) which I've got no interest in, unless it's much needed in the industry.
If anyone got any information whatsoever;
Which of these are most needed in the gaming/programming industry? < Very important.
Which yield most income?
Which would appeal most to me if I'm primarily interested in hardware, programming & balancing/designing?
Any information is appreciated
/inux