See this post:
http://www.mmo-champion.com/threads/...1#post15265600
See this post:
http://www.mmo-champion.com/threads/...1#post15265600
Wow, that is absolutely amazing. I've been checking this thread every so often and each time it just gets better and better.
(Also, idk what your avatar is but it's awesome lol)
The image above is actually a crop out of the entire zone of Kalimdor, which I've rendered... but the 128 block height limit destroyed most of it. I'm currently in the process of mapping all the textures in the zone, which total around 5000.
Since the last update, the program now properly converts terrain textures to matching blocks. I also fixed a few bugs with invisible walls appearing inside buildings.
looks good, my only suggestion now is to make the barrens more "barren" :P
My Gaming Setup | WoW Paladin (retired)
"This is not a dress. This is a sacred robe of the ancient psychedelic monks."
When you're done mapping and simulating everything, are you going to release the map ? :i
I'd really look forward to that
You should speak to the guys over at http://thevoxelbox.com/ on what they use to raise their height.
Minecraft doesn't have a "dry grass" block, but it does have biomes, which can make the grass look brown. So the only way to accomplish this would be to edit the biomes, which can be done but I'm not doing it at the moment.
It's an idea I've considered, it will probably come last because editing biomes can't be done from the region file (you need to create a client mod).
Dude, awesome job.
What I would like to ask is that those trees and houses, are those some kind of prefab or what?
I also created a thread on the Minecraft forums:
http://www.minecraftforum.net/topic/...fting-azeroth/
I also simplified the link to my photobucket:
http://photobucket.com/CraftingAzeroth
and added an imgur gallery:
http://imgur.com/a/4HrHB
Last edited by rkma; 2012-02-04 at 09:14 PM.