First of all, this is NOT a QQ thread. I kicked ass because of this...lets call it a glitch in the queuing system...as did my revered enemies, the alliance.
Second, let us be clear that I am only talking about RANDOM BGs here...Rated BG Setups are 100% up to the players.
Dear Bliz.
It is NOT FUN if you are in a random battleground, and the enemy team has got 5 healers. Its not even funny if the situation is the same on your side. And to elaborate, it is also not fun if YOU are on the side with the 5 Healers...I go random BG for the challenge, and being able to roflstomp Alliance by the dozen ON THEIR OWN GRAVEYARD in Twin Peaks (yes, I made it up there, thank you VERY much for shadowstep) because I am backed up by a restoshamy and two holyadins, effectively locking up their whole team, is not exactly my definition of challenging.
Granted, 7/10 BGs are somewhat balanced...but almost every third BG has an obscene amount of healers on one side, ruining the experience not only for their adversaries, but for (at least thats my opinion, of course there are those, and I wont deny that it can be refreshing, who enjoy easymode) all players in the field, simply because one team is more immortal than Chuck Norris after he made Deathwing his favorite PvP Mount, and the other one is reduced to cannon fodder.
I play damage classes, for the most part, with rogue being my all time favorite. I consider myself a fairly good player, I am not elite, but I know my stuff, and I can take down, or at least lock up most healers. BUT: Doing so, becomes utterly ridiculous, when the enemy carrier is happily hopping away with your flag, while half a dozen healers not only keep him up, but themselves as well...and yes, concentrated fire, stuns, kicks and whatnot may occasionally allow you to kill one or two of them...but before you can take out the whole bunch, the respawn has already reached the carry, and they...carry (pun intended) on. That would not be a problem if there where only two healers present..but since there can be so many, they can effectively make a "death rotation"...everytime you kill one, another one is respawning from their GY.
The situation can get even worse...if you happen to be on the side that, by RNG has ZERO healers...yey, funny, 6 Warriors, 2 Rogues a Retadin and a Hunter against 2 Holys, two Diszis and some DDs, that laughed their faces off while they stomped us into the ground. This has nothing to do with skill, or lacking it anymore...it simply is a question of Random Number Generation.
My Point is: You already managed to solve that problem in the dungeon finder and LFR...every dungeon group gets ONE healer. Why not do the same for BGs? Assign, lets say for 10man BGs 2 Healers and 8 other classes, for 15man 3, and so on, to each side. It is my understanding that there are far less healers than dds anyway...at least i always get an instant invte into dungons/lfr with my shamy. Players would have to choose a class before they enter a queue, and be forced to respecc to that specc before they can enter.
That way, we could also enjoy those pesky 3/10 BGs that, right now, are a pain in the butterfly.