Really ?is it really the real reason?
but i thought the 55 other threads with this exact title where the real reason wows dying :/
its almost 8 years old, and is a game-> losing some subs might make sense?
A game declining in population in the late time frame between expansions?
God, fuck shit, this is new and exciting. Maybe Yahoo News will trend about it later.
Last edited by strossus001; 2012-07-16 at 08:08 PM.
IIT: "I did LFR, therefore, heroic and normal raiding uses the same mechanics with larger numbers."
Q: What's the point of playing past level one if level two is the same but with a different coat of paint and larger numbers?
A: To get to level 3.
LFR is easy. Normal is normal. Heroic is heroic. Distinct? Yes. If you're sated by running LFR once, good for you.
i know i have the option of not coming to threads like these.. but seriously, whats the point? threads like this are made everyday and prove nothing. just stop it already
I don't understand all the cynicism, WoW is STILL the best damn MMORPG on the market, regardless of any whining and complaints you have.
I honestly question the logic behind this. As you pointed out, speculation and conjecture do not make a point. 2.2 million people quit when games like Rift were around the corner, SWTOR was garnering mass hype, and a plethora of other MMORPG's were on the horizon. I question if the mass exodus of players was due to content being too hard. If that was really the case, why didn't they come back after all the content was eviscerated of any kind of challenge. You'd think that if the true reason players were quitting was due to difficulty that when the nerfs hit the sub rate would've started to increase. What actually happened - sub rates still decreased.
I'm not sure what you mean here. Games are designed by gamers. The companies that fund the games may not be into the whole gaming thing... but the people creating the games... pretty naive to believe that they themselves aren't avid gamers. WOW was conceptualized by hard core EQ raiders who wanted to make an MMO that fixed the problems that they felt the MMO market of the time was suffering from.
I don't know if the big wigs, star team, A team, whatever you want to call them; I don't know if their departure to another project is the reason WOW feels less compelling. What I do know is that Blizzards forcing the whole community into a small chunk of content is retarded. Cataclysm has 3 raids, and everyone is pigeonholed into the most lazy, half assed, boring pitiful excuse of a raid ever designed. If the newest content isn't compelling and fun enough to attract players to it naturally, why are they forcing us into it? Why are they nerfing previous content so intensely that it no longer has any value anymore? I always had this idea that as new content is released, there should be more to do, not less. What kind of retarded design philosophy is this!
Yes, because 3 people are the entire development team.
Lose the arrogance, it isn't an attractive trait. You do not have 'the REAL reason', you just have an opinion. You are of course entitled to it, but don't try to dress it up to be any more than it is.
Blaming a couple of people for all the woes in WOW is like blaming the president for everything that happens in the USA.
Last edited by Tastyfish; 2012-07-16 at 09:09 PM. Reason: too many Of people, of people, of people.. LAWL
"If you want to control people, if you want to feed them a pack of lies and dominate them, keep them ignorant. For me, literacy means freedom." - LaVar Burton.
It's not hard to understand. All game designers can be gamers. Not all gamers can be game designers. And skill at playing games is not an accurate predictor for skill at designing games. Designing games requires a capacity for objectivity and holistic thought that most gamers lack.
Also, literally every single thread like this can be summarized as follows:
The real reason that WoW is dying: Whatever I need the real reason to be in order to validate my personal opinion about the game.
Last edited by microtonal; 2012-07-16 at 09:17 PM.
While i was reading this i honestly thought this was a hardcore player attempting to post an overly sarcastic response of what the people who are driving this game in the casual direction sound like....then i realized that this person was actually being serious and facepalmed. Just no. People being scared of ONE wipe is just awful to hear. If you want a video game where you are 100% going to win everytime, play a console game like Legend of Zelda or something. There will be moments of failure and wipes in an MMO, and there should be. Do you complain when you're playing your other "non stressful, super easy games" and you die? Probably not because you realize you messed up and something needs to change about how you approached that boss/situation. Sorry to break it too you, but there will always be wipes and some hint of difficulty in WoW, no matter how much blizzard scales back from that.
So what if another player feels like they accomplished killing a boss in LFR? It doesn't effect you killing a boss on heroic in any way.
The problem with this game is not the game but the players. Studies have been shown that individuals with low self esteem migrate towards
online gaming communities. It's no wonder your think the game is being ruined when others can now accomplish the same kills as you. Your happy world where you can feel confident in has now been tarnished by those who spend less time accomplishing the same feats. It's purely psychological.
I used to feel the same way when my guild was competitive in WOTLK but I stopped, looked at the big picture and play the game for what it is. A video game.
I for one do not see the reason to nerf the current content before the next one is even released. What I (MY OPINION) believed is destroying wow is the lack of patience from the playerbase. People DEMAND that they should see the content instantly.. wop wop wop here we go LFR there you go. But then people DEMAND that normal/heroic content should be accessible to them as well even easier (since they are paying for the same game as everyone else right??). If I ever would go down to a more casual style of raiding, like 3 days a week for instance, I would fucking hate it if blizzard started to nerf the content when it's still freaking active. What I felt/feel is fun in this game is the progression you do as a team, you learn the fight, u learn tricks you can do to improve your performance and then finally when the stars alight in the correct angle or w/e you manage to down the boss. THAT is what I feel and I assume the old school people feel is a great achievement. When you kill something after a nerf, doesn't matter how big the nerf is, it reduces the prestige(or what the hell you would like to call it) of the kill and make it feel less epic. Fuck wellfare epics, FUCK nerfing down the content before the next one is release, FUCK nerfing it at all. Let guilds progress the way TBC was done. From the bottom to the top instead of skipping half the freaking content if you joined late into the expansion. How many guilds raid t11 for fucking instance? Sure some might do it just for fun when they overgear it, but I bet alot of people would have wanted to do it when it was current or in that form. Why should people just skip the 2-3 past raiding patches and go straight into the current one? I really do not see the point, people are missing out on so much... it makes me abit shallow inside when I compare the TBC raiding model to the current one... what on earth was the dev team thinking...
Oh good, I thought we all believed in the fake reason for all this doom and despair.
Last edited by nowish; 2012-07-16 at 09:40 PM.