I'm looking for beta testers for my unofficial Hyper-Insane mods (PC only).
What you can expect:
-Drastically increased hit points for every type of enemy (from *5 to *10 dependings on enemy type)
-Higher drop rate of clips to allow pure weapon users not to run out of ammo too much (having 3 weapons is recommended though if you are not using a power based build).
-Higher mob reaction time (expect more grenades/more special ability use such as roll to cover and so on).
-Mob damage should be the same for each ability, they just use them more often.
-Some QOL changes (higher scan range for normandy, increased max fuel capacity)
Current problem
-I can't manage to unlink Marauders hp from "The" Marauder Shields hp, currently you must disable the mod to complete the end of the game. I might try to increase the weapon damage from the shepard's pistol from this section to compensate.
I'm currently running a playthrough in a pure weapon build in a NG+, but i'd like testers to play with various class /build and henchman composition. The kind of information I'm looking for:
-Your class/build/ henchman composition
-Missions played
-Report of your feeling for each type of mob (too hard too easy).
-Overall Mission feeling (especially in case of "impossible to complete" mission).
The modified file should not change any multiplayer settings so it should be usable as it even in multiplayer. But to be safe you might wanna swap the .bin back to your backup to play multiplayer.
Anyway make a backup of your .bin file in any case.
So If you wanna test it just send me a PM with a contact mail address, Id like you not to spread the file as long as it's not polished if a friend wanna test it, just have him send me a pm too.
The more report /info I get the better.
The current version is aimed to be more challenging but still fairly doable. I might do a really "Insane" version after this one