Originally Posted by
Steelangel
This is amazing.
I wonder why development was stopped so suddenly? It looks like the landscape was there, and although level design is easier than boss design, it's a lot of work to toss away.
Perhaps the raid was meant to be done underwater like Vash'jir, where players had a full 3-D range of motion. That -sounds- cool; but in development, they realized that every fight was going to be like Al-Akir's 3rd phase, so they scrapped the concept to prevent the explosive QQ that would have been inevitable if they created a whole raid with mechanics similar to T11's least favorite boss.