Originally Posted by
terrahero
Burning and Bleeding are very similar. The difference is that Burning is stacked to last longer and Bleeding stacked to simply deal more damage per tick. Poison also is a DoT that stacks in duration like Burning, but as an added debuff reduces outgoing heals by 33%. The only thing we do not know is how the damage done scales, logically id think Poison would deal the least damage because it also debuffs healing done.
Not exactly like the bomb kit really provides anything different in that department. I can use the Bleed from Grenades for straigth up damage, and even stack it with the Rifle. And Poison for damage or save it when i know a heal is gona be comming soon.
Blind is straigth up similar. And the grenades do is better if only for the fact it has a MUCH shorter cooldown, less then half.
Then the last thing is Immobilize vs Chill. They are in the same ballpark that they slow someone down, usefull for kiting. Then it comes down to wether you want a short complete root. Or if you prefer a longer 66% slow with an added 66% longer skill recharge for your victims.
All in all, they do a very similar job. Damage, DoT and impair movement. Bomb also has a Daze. Do we dedicate a whole kit to just do what grenades do only a little different? No, thats silly. Bombs deserve their own identity. Someone mentioned the idea of having them stick to a target. Not a bad idea, bombs wont go to waste or get avoided so easily. But you maintain the close range and delayed detonation aspect that sets boms appart.