Anyone else not believe in theory crafting until they play it for themselves?
Anyone else not believe in theory crafting until they play it for themselves?
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
I don't take this theorycrafting, I don't try to look for the best damage, or defense. I just use these tools for fun, so I can see what the traits do and what weapon combinations I could use.
I tried to use the traits tool posted the other day, and it was really hard to even set up a build that even looked remotely tied together, mainly because I dont know how some of the abilities will even work.
So in the end, the tool is nice to get a feel for the profession, but it is nowhere near an actual toolkit to help you build your preferred spec.
Fod Sparta los wuth, ahrk okaaz gekenlok kruziik himdah, dinok fent kos rozol do daan wah jer do Samos. Ahrk haar do Heracles fent motaad, fah strunmah vonun fent yolein ko yol.
I'll take whatever traits allow me to pop up the incredibly awesome looking shield bubbles more often, and more powerful. Definitely going to go at least 10 points into Virtues just to make my sanctuary last a few seconds longer.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
Who cares what it is? None of it is even set in stone, it's just something interesting to do while we wait. Nobody's forcing you to do it so I don't know why you feel the need to argue your opinion about it.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
People who theorycraft before experiencing content are the folks who want to optimize themselves as fast as possible for the time when they DO have the content in hand, its a method of keeping ahead of the curve by getting a head start before even arriving at the starting line.
I myself hate theorycrafting, but if you are someone who wants to be competitive it almost is absolutely necessary to do your best on figuring out a good spec and combination of talents before the content actually even launches, regardless if the build will be changed or not.
And remember: A good Warrior trains off the battlefield, so that he reduces his chance of being killed on it.
Fod Sparta los wuth, ahrk okaaz gekenlok kruziik himdah, dinok fent kos rozol do daan wah jer do Samos. Ahrk haar do Heracles fent motaad, fah strunmah vonun fent yolein ko yol.
http://us.battle.net/wow/en/characte.../Aliyra/simple
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Don't Scepter and Staff have ranged capabilities?
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I guess I just needed to look at it more.
Staff has 3, scepter has 2, and then each of the 3 off-hands each provide 1. It looks like the torch might have 2 with the follow up attack, but a 40s cd.
The 2h sword has a ranged ability with a death grip type follow up ability plus a leap.
The 1h sword has a ranged ability plus a leap.
So there is more available than I thought, but still less than any other prof.
Last edited by grandpab; 2012-03-02 at 05:34 AM.
I think the primary attacks are the main ones you'd need to worry about when standing at range.
If it actually became a balancing problem, I imagine ANet would tweak things.
Also: I think the third Staff move can be used offensively.
Last edited by DrakeWurrum; 2012-03-02 at 05:46 AM.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I'm just going to quote this, but it's to address all the other people who think likewise.
Yes, theorycrafting before knowing the playstyle and environment is a bit silly. But there's no harm in it. By looking at possible builds we just get enjoyment out of a game before it's even out. I don't see how that's a bad thing.
Also, by picking my favorite weapons, I'll know what rewards and skills I'll have to pick while leveling.
Resurrected Holy Priest
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.