Originally Posted by
DrakeWurrum
A: The shitty aoe mechanics are still there. Yes, the numbers are nice, but the mechanics are clunky. It's tied directly to our biggest-hitting attack, and also causes our Searing Totem AI to go freaking crazy (I assume it will do so for our Fire Elemental as well). In addition, you can't turn the AoE off.
A-part 2: Since Feral Spirits are becoming Guardians, and can thus no longer be directly commanded to attack who I want, this is going to happen to our Spirit Wolves as well.
B: The separate sprint is on such a long CD that I really don't care that it's by itself. Rogue Sprint is on a 1-minute CD (less if you're Combat and regularly using finishing moves). On top of that, the spring only removes movement-impairing effects, without making us immune to them. If we were made immune to them for the duration, I could fully understand it's 2-minute CD. I remember back in Wrath, the sprint was on a 30-second CD instead of 45, so I could actually double-sprint for each Feral Spirit summon.
C: The level 60 talent tier sucks for us, because haste is still worthless for us, nature's swiftness just makes one spell instant, and Echo of the Elements only copies certain spells (i.e. not Lava Lash).
D: No changes to MSW yet. I know it's beta, but I thought they'd have something for us by the beta.
E: I don't like Enhancement's version of Ascendance. YAY I get to boost my... auto attacks? Wait, what? yeah, I know, it also helps SS, but the SS cooldown only lets us use SS once or twice during Ascendance.
Some things are looking nice, but as usual, it appears that Blizzard is only willing to meet us halfway with the good stuff. I'm not going to let them shatter my hopes like they did with the Cata release.