In general, whenever anyone asks whats wrong with their DPS, its always the same things. So I thought Id go ahead and post this so that people can use the search function and find out for themselves without posting another of the same post 5 times a day =) This is all already stated in the FAQ, very obviously, but it seems people don't notice it as its near the bottom of the FAQ, so I thought I'd post it again to make it clear for people.
Check the following:
- World of Logs (go to your raid, select the boss you want to view from the drop down at the top of the screen, also select Damage Done from the top of the screen, then click on your own character to bring up information on just your character)
- Armoury
- Extras
World of Logs Checklist
Lava Burst - Go to the 'Damage by Spell tab'. How many casts did you do? Where they all crits? Whats the length of the encounter. Divide the length of the encounter (in seconds) by the number of casts you did. With no Haste and no Lava Surge procs it should be one cast every 9.5 seconds, but in reality it should be closer to about 8 seconds.
Fulmination - How many casts did you do? Go too the 'Buffs Gained' tab on your analysis of your own characters DPS, and click on the 'Rolling Thunder' spell under 'Power Gains'. This will take you to a screen showing you the Count of how many times Rolling Thunder procced. Go back to the 'Damage by Spell' screen and look at how many times you did damage with Lightning Shield. Take this number off the number of Rolling Thunder procs you had. Now divide this number by the number of fulminations, then add 3 to this number (because you're never go below 3 stacks of Lightning Shield - assuming you have it Glyphed - which you should). This will tell you, on average, on how many 'stacks' of Lightning Shield you cast Earth Shock on. If its between 7 and 9 your good, but the closer to 7 the better, because its likely if you got 8.9 you wasted some stacks being sat at 9 stacks for too long. If your above 9 stacks you definitely wasted some and thats bad, if its below 7 you were casting it before you had 7 stacks which is also bad.
*Note that on fights with AoE (Yor'sahj, Spine and Madness) you may have higher stacks than you'd expect, because its not a DPS increase to use Earth Shock when AoEing 5+ targets, and thus you may well waste stacks, and thats okay*
Flame Shock - Again, on the Damage by Spell tab, look at Flame Shock, under the Uptime heading will be a %, this is the % of the fight you had Flame Shock running. You want this to be as close to 100% as possible, if not 100%.
Fire Totems - If you go to the 'Buffs Gained' tab, you will see Totemic Wrath. This tells you the uptime of your Flame totems (Searing Totem and Fire Elemental Totem both give this buff). This should be 100%. The only fight it may not be 100% on is Madness because of the time spent jumping between platforms, or on Ultraxion because if you are in a different realm to the person taking the log, due to the way it gathers data, it may miss that you have refreshed your Fire Totem and thus record a lower than accurate buff uptime.
*Checking Individual Fire Totem Uptimes:
If you go to the general raid Damage Done screen, there is a little drop down next to each players name. Click it next to your shaman's name, it will show you your character as well as your Elemental and you Searing Totem's uptimes. Add Fire Elemental and Searing Totme together is also another way to compare total Fire Totem uptime*
Armoury Checklist
Hit Cap - Make sure you have 17.00% Hit minimum. Any hit above that is a waste, and as such you should reforge out of any and all Spirit/Hit that you can, as long as you stay above 17.00%
Reforges - Use SimCraft to work out the best possible stats for your gear, Endus posted a very good 101 on how to use it here
Enchants - Make sure you have the best enchants you can get. The top level rep enchants, your profession enchants if it has them, 65 Mastery on gloves (lots of people miss this), 20 Stats on chest, and make sure your Boot enchant (50 Haste or 50 Mastery) matches whichever stat SimCraft says is better for you. Make sure you have a belt buckle in your waist and make sure you don't miss any enchants at all.
Gems - Make sure your gemming the correct choice between Haste and Mastery as dictated by SimCraft, and make sure you are matching socket bonuses correctly. Sim it to be sure, but in general 20 of a secondary stat is worth more than 10 intellect, so if a socket has 10 Intellect as a bonus, and a yellow slot, its better to put in 20 Intellect and 20 Haste/Mastery than it is to put in a pure 40 Intellect. Never, ever gem pure Yellow or pure Blue however.
Spec - Use the FAQ section found here, Endus goes into extreme detail on this.
Glyphs - Flame Shock, Lava Burst and Lightning bolt are your best 3 Glyphs. Use Glyph of Unleashed Lightning on fights where you would otherwise have to interrupt 2 or more Lightning Bolts per minute. If you use this, replace Glyph of Lightning Bolt because Lava Burst glyph affects Lava Burst overloads, but Lightning Bolt Glyph does not affect Lightning Bolt overloads.
Extras Checklist
1 - Make sure your Fire Elemental and Earth Elemental last their full duration (2 minutes, 2minutes 40 with Totemic Focus talent)
2 - Make sure your elementals are placed when you have a Volcanic Potion, Power Torrent and any other spell power procs up. If you have Will of Unbinding, pop your Elementals as late into Power Torrent as you can, or when you reach max stacks, which ever comes first (don't wait too long and let Power Torrent fall off)
3 - Make sure you use Earth Elemental. Keybind it and Fire Elemental into an Elemental Call spell so you can summon both at the same time.
4 - Pre-pot!
5 - Fire Elemental ONLY scales with Spellpower (and Attack Power, but only by very little, enough to basically not matter). This means that Intellect (as Intellect gives Spell power) procs/use effect items, Volcanic Potion and Power Torrent are the only ways to increase its damage. You should stack these, but remember to ignore things like BL, Elemental Master ect. Even damage buffs on you to not benefit it (ie Kalecgos buff from Madness). However, damage DEbuffs do affect it (ie Cataclysm from Madness). Keep this in mind. It does not however benefit from Haste, Crit or the Crit portion of Intellect. Also, it takes a Snap snot of your Spellpower upon summoning it, and will keep that Spellpower even after you lose it, hense popping it (and Earth Elemental) during high Spellpower buffs is best. Earth Elemental scales in the same way as Fire Elemental, but to a much, much lesser degree.
Thanks. Once again, this is all already in the FAQ, but this exact information is posted 3 times or more a day, so I thought Id post it so that people using the search feature can get this up straight away.