I'm excited to use the mechanic when certain fights call for it.
But I'm sure it won't be a superior everyday option.
I'm excited to use the mechanic when certain fights call for it.
But I'm sure it won't be a superior everyday option.
While I don't actually have any issue with having a tradeoff, I think it adds flavour and allows the abilities to be a little more potent than they might otherwise be when counted in amongst other things. I think you do have a point, that the main tradeoff for the abilities should be that you don't get the other two talents in that tier.
Im gona try Demo Petless , alot of mastery is re-worked and i think demos will be soon, like Destro isnt ALL fire damage its only like 3 spells...LIKE most masterys ( look at mages ) each master increase a hand full abilities and NOT a cor damage , so i dont think it will give demon and you damage i think it will just increase your damage while in meta form. if so going DEMON less will actually work. but u might lose some numbers on the hand of guldan crit buff, UNLESS it applys to all demons attacking the said area which means you would gain the buff in demo form..just some thought
people overreacting as usual. i love the idea of being less dependent on a variable..i also love options.
Said it before and I'll say it again; any interaction with pets is extremely limited and it's an almost completely autonomous mechanic. The fact that I'll have the option to play without pets (holding off on any opinion from a dps perspective because I have no idea how it'll stack up compared to the other options) doesn't bother me in the slightest because, practically speaking, I really won't even notice.
Honestly I wouldn't mind it. The pet AI is simply infuriating at times and there are days I wish I could just get rid of them. Not that it matters that entire tier of talents is based on pet dps so one of those talents is going to give more damage than the other two so all the locks are going to choose that one.
Nononono. Warlocks don't want talents that do damage, or pet abilities that do damage. They want more newer pet abilities that give them more utility*, not some silly DPS boost. Grimoire of Supremacy will morph your demon so that all of your spells have green fire animations, and RP Warlocks everywhere will rejoice.
* that will make them more overpowered in PvP, forcing Blizzard to globally nerf them in some other way, or that will get used in 1% of all encounters of PvE.
I do agree that talents should not be an obvious dps increase, in that they would become almost mandatory.
The very thing that overhaul is meant to avoid.
If many fights prove to be multi-target then that is exactly what the sacrifice could become.
Because the talent has significantly greater benefits on multi-target fights than it has on single target then it will be something which needs to be considered.
I am not yet convinced about how it will be OP in pvp, due to the utility warlocks have tied to their pets.
If you are sufficiently supported in that other team members are doing everything you would otherwise use your pet for then maybe a warlock with the sacrifice could prove a big threat in pvp, but that is a big IF.
Considering how many encounters have certain mechanics which render pets useless, I've wanted to have at least one petless spec for a long time.
Pets are actualy the aspect of my warlock which I hate the most.
Affli without pet would be like a dream come true for me.
And no I don't want to go back to TBC OPness, I just hope Grimoire of sacrifice is a viable choice for pve dps and is about as powerful as the other 2 talents.
All I want is to have an option to go without the pet and not suck at dps.
I used demonic sacrifice often during vanilla and somewhat in TBC. I'm glad they're bringing petless play back in.
Looking forward to all the lock changes, have had a lock main for years and we need love.
Warlocks will not be going petless... That's not how the mechanic is suppose to work.
Power?!?! I'll show you POWER!!!
I like the idea of going pet less IF it still provides an overall net loss in DPS.
Something like:
1000 DPS Lock + 250 DPS Pet = 1250 DPS
Pet less lock does 1150 DPS
This will make Locks not complete crap on fights where pets are useless while also requiring them to use their pets on most fights.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
http://mop.wowhead.com/spell=108503 Disagrees with you there