You have to be a literal fucking nutjob to think this is good for the game.
F2P models are almost universally parasitic and terrible. Hell, hearthstone just on the last week is going through massive drama as they tripled the requirements for gold quests while increasing rewards by 20%.
F2P is essentially a synonym with "employ any and all dirty, manipulative tactics to milk as much money from wealth inequality as possible".
We should be aiming and REDUCING this behaviour as consumers, rewarding companies that make good games first and monetise them second, instead of making products designed to make money first that happen to be games.
Hearthstone has 0 content added to it over the years. Maybe not 0 but the content is extremely shallow and easy to make, so it may as well be nothing. So of course the game may as well be free since the costs of production are nearly 0.
This is the only statement that can be made in relation to the game being free to play. In the traditional sense, a free-to-play game is any game that doesn't require payment to access the game or any of its content (current or future).
What you're describing in your post is a freemium game. The base game is free, but all future content is locked behind payment. It doesn't matter what is locked behind payment, if it's new and I can't access it for free, then it's not a free-to-play game. Does this make sense?
The Hearthstone model is free to play because we can install the game and play it without any initial cost. All the cards released with an expansion in Hearthstone can be obtained without spending a single dollar, albeit you'll obtain all the cards at a much slower rate than someone who bought them outright.
You say we're barred from playing the new class unless we fork over the cash. That's not free to play.
You also mention that the player is barred from using any of the "new pets". That's not free to play.
This doesn't work in World of Warcraft; none of my "rich friends" are raiding Uldir as if it's current content. They all left me once The War Within launched. This is not free to play.
The game being free to play will only make sense when the subscriptions are no longer paying the bills. If they went free to play tomorrow, there would be hype and I bet at least a million new people would play the game, or a mix of new and returning players. However, like every free-to-play game out there, how long does that hype last? How long do you retain that new million and your existing population?
Right now, financially speaking, it doesn't make sense for Blizzard to go free to play in World of Warcraft. They have oodles of other problems to solve before that would ever make sense, such as making the New Player Experience (NPE) significantly more inviting, interesting, and engaging. Blizzard's incentive is to make that experience for new players, and even veteran players, more engaging, so we spend more hours playing and they turn an even larger profit.
A win-win situation is they spend more time making the world, story, and systems more engaging, and we in turn pay them more for cosmetics in the shop, upgrade to a bigger subscription payment, etc. Who doesn't win there?
Unfortunately, your post just doesn't shout a "win-win" situation to me, nor does it describe a proper free-to-play model.
3 day early pass sucks and pay to win gold sucks, but the answer is not "full commit to enshittification". Those two things existing are fram from the worst of the MTX world, and more recently with things like the pirate event, mop event and such, they seem more interested in creating more value in the subscription rather than less (whatever your opinion on those things specifically is).
Last edited by Delekii; 2024-04-23 at 07:33 AM.
No. I meant it would be temporarily limited at content; the future expansions could unlock a current expansion's locked features; e.g. you could play dracthyr only on the next expansion.
Notice there's strong support for competitive free to play here which is not exactly freemium; that's because the premium features would not be overpowered; it would be an option only.
3 Major Rules of World of Warcraft Players:
1. No one on earth wants to play World of Warcraft less than other World of Warcraft players.
2. The desire to win>The desire for anything else in World of Warcraft. NO EXCEPTIONS
3. Efficiency will be king no matter how you think it will improve the game.
Pointless idea that will never happen anyways.
Once CN comes back online WoW will be over 10m subs again and only a fool would make such a risky move to switch one of the most profitable games from subscription to a f2p model.
Strong support.. by yourself and you?
Which thread are you reading?
Nobody wants this; it's amazing we're 350 posts in and you still think it's worth discussing. If this thread's posters were a microcosm of the population of WoW, they'd lose 80%+ of their players the day f2p was announced.
3 Major Rules of World of Warcraft Players:
1. No one on earth wants to play World of Warcraft less than other World of Warcraft players.
2. The desire to win>The desire for anything else in World of Warcraft. NO EXCEPTIONS
3. Efficiency will be king no matter how you think it will improve the game.
You realize that Hearthstone has removed all content that doesn't make them money?
There hasn't been a new solo adventure in years.
Duels were removed because they couldn't monetize it.
Hell, they don't even do high budget trailers for their expansions anymore.
That's the design direction you're asking for in WoW. Anything that doesn't directly contribute to increasing profits would be abandoned as a waste of resources. If you think that's better than what you currently have in WoW then you're delusional.
"Free" to play is is most deceiving word ever used. Most "F2P" games cost WAY (WAY!) more if you want to stay competitive with other players. I play some gacha "F2P" and they cost me more than any "Deluxe version " AAA I've bought full price, even at my "small plankton" level. Thank goodness WoW is one of the last non-F2P MMO with FF14
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These 3 days are absolutely nothing, except maybe if you want to try world first (lolz). You'll get an edge maybe one week max. If you're so bad at the game that you have to pay for boosts, you'll NEVER clear hard content anyway. You can smell boosted players MILES away. I never group boosted players on my PUG M+, even if it's a low 20 key. I'm sure I can outdps any boosted player any day with 30 less ilvl and I'm not an "elite player" at all
It's not P2W at all, a bad player with max ilvl stuff will still be bad, it's not a gacha where you can buy the best stuff and stomp "poor" players easily. Are you even playing this game ?!
I buy one token max every season to save time so I dont have to farm anything, I dont consider it pay2win at all
Last edited by vashe9; 2024-04-23 at 04:23 PM.
here's some more of your beloved debate bro lingo:
false dichotomy.
removing stuff does not equate to increasing the income. at best, they are spending less, which may or may not lead to higher profits, depending on the circumstances.
even more of your debate bro lingo:
strawman argument.
you're putting words into his mouth without him saying anything relating to increasing their income. he only stated that they axed unmonetizable content.
That's a funny argument. The literal World First guild literally pays2win in part; they have entire hordes of people they pay to get their drops from heroic runs; since gold can be purchased with real money and since those heavily sponsored guilds are often given gold they are obviously getting an advantage that way.
Side note: that's part of the reason the World First guild is probably not the best players in the world at an individual level; that's because it's more impressive to me to see a 3-day/4-hours guild be early than those professionals who play 24/7; be careful next time when you try to use a "me pro VS you noob" card.