Originally Posted by
Lysah
Alch is pretty solid, no doubt, but he doesn't have doom. Still, he packs a stun and -armor and still has the movespeed of SE, can be very scary himself. The main difference between them, I think, is that you REALLY can't stop doom from farming. If you pack an aggressive enough lane you can push alch back, even if he spams acid good denying can keep him from getting almost any gold. Doom will just run to any jungle camp you don't ward and eat a boss creep every 30 seconds which will still give him 300gpm if he literally got zero CS otherwise. I actually played a game a week or two ago where the enemy sent doom to solo safe lane. I forget what heroes my friend and I were, but I do remember the lane was 2v0 for the first 5 minutes or so. Then doom came back from AFKing behind his tower and had still farmed as much as we had and was still higher level despite denying. Running to the jungle real fast to eat a creep really is strong. The changes to devour really make him impossible to deny in a way even Alch dreams of I think.
Plus, in my experience, Alch needs more gold than Luci to become effective. Really all Doom needs is level 6 with armlet and lothar's or MoM. As pub as the build sounds, people really do die fast enough for both of the latter items to work. Armlet/MoM is so fast to farm with devour you can easily have it while heroes like dazzle still only have 600-700 health, you're critting for 400 and the enrage makes you hit fast and run at near max movespeed with SE on when everyone else is at 350. Alch could get the same items in the same time frame, except he will have spent points in GG and won't have a good stun, so you can just stunandrun, and without alpha wolf he still won't come close to Doom's damage. And probably the best part, even if the person you're chasing is someone like NS who can run fast enough to not get hit much, you still only need to hit him a few times because full duration doom+SE4 is going to do like 700 damage to someone...
Tiny is terrific, but mostly because he can just three shot a tower if the team fight looks bad. I've had games where I knew we wouldn't win an attack so I ditched my team when they pushed top and just backdoored bot. In the 15 seconds it takes them to wipe my team 4v5 and start coming after me they lost rax already, even with glyph up. Clinkz is probably the only hero who can match or beat Tiny in this regard, and it's mostly because he has a spammable 522 invis. Though with the buff to strafe his damage on buildings probably exceeds Tiny when he has full items...
I really love Tiny for that, and Clinkz for the same reason, and soon Centaur and the other new hard tanks to be added. Heroes that can force you to deal with them, that is. The current meta is so built around supports it's getting annoying. See how good your 400 APM invoker is when BKB tiny just runs up and gibs his base before the magic immunity wears off. Those 5-9 seconds can easily be your rax, maybe next time you'll pick a better lineup than 4 int/AM. Most of the current lineups you see in the professional scene would have been laughed at a few years ago, they are simply ludicrous, the only reason they work is because we are missing hard tanks. A hero like Rigwarl will straight up run circles around the lineups I saw in TI2, laughing all the way to his free rampage every time.
Though I will admit that I am a strength hero fangirl if you didn't notice. Still, Doom basically gets a buriza, radiance, and orchid that goes through all immunities for free just by being a champ. If that isn't absolutely ridiculous I don't know what is...maybe a PA who is having one of THOSE games.