Only if you get to heal completely uninterrupted. You don't get Vanguard to sit in freefarm lanes where nobody could stop you from using Tranquils.
You know what this + Tranquils costs? As much as a Vanguard anyway. Sure you could disassemble the Tranquils but what are you gonna build with it? Vlads? An okay item but hardly something I'd consider on a carry in most, if any, stages of the game. Your supports would have to be pretty item dependent not to build it for you.
In 40 minutes after you farm all the other items you need, yes.
Yes, other useful stats, but not defensive ones except maybe the 1 armor and mspeed. Vanguard is purely defensive stats.
Maybe it's just me but a Vanguard AM -is- good at fighting simply because he'll never die. A Spectre not so much but she's very safe both in lane and if she haunts into a bad location.
Not all lineups are suited for going defensive and outfarming you.
FTFY. They're making him a girl.
Last edited by mmoc24ed1da916; 2013-08-30 at 09:11 AM.
If you build Vanguard, you will get a RoH and Stout for lane harass. Tranquil + PMS is superior. You get Vanguard later to go fight, right? Regenration means nothing then so it becomes PMS + Tranq + Vitality Booster vs Vanguard. Vanguard doesn't do much more and can't be disassembled while you can just save your Vitality for later and still keep the benefit from it all the way there.
You can't count the boots cause you will have to have boots with Vanguard anyways. So it's cheaper and comes online earlier at perfect timing.You know what this + Tranquils costs? As much as a Vanguard anyway. Sure you could disassemble the Tranquils but what are you gonna build with it? Vlads? An okay item but hardly something I'd consider on a carry in most, if any, stages of the game. Your supports would have to be pretty item dependent not to build it for you.
Yes...?In 40 minutes after you farm all the other items you need, yes.
An AM with Vanguard doesn't do much compared to an Alchemist with SB, Naix with Armlet, Gyrocoptor with Drums, PA with Vanguard, Void with Mael or something. You run in as AM and do some hits on enemy. You require stun on them or something else they will just run if they can't fight you. You don't hit very hard early, you don't have all spells maxed cause of levels. AM isn't really that impressive early game. AM falls short to many other carries early. His strength is his flash farming ability and mobility around the map to put pressure on lanes, making enemy movement very obvious and forces them to defend towers.Maybe it's just me but a Vanguard AM -is- good at fighting simply because he'll never die. A Spectre not so much but she's very safe both in lane and if she haunts into a bad location.
Sure, but what's your point? It's either you or them.Not all lineups are suited for going defensive and outfarming you.
Tranquils + PMS + vit booster is 3 slots. TP is a 4th slot.
You now effectively have 2 slots to build things in. Sure you could build 2 core items and then finish up your heart but your inventory is heavily limited in terms of what you can carry around.
Maybe not Alch, Naix, or PA but unless the enemy eats Barrage and Calldown he's probably just as strong as Gyro and possibly Void depending on how well his team can be active during his Chrono.
AM with Agi treads at level 7 does 1.09 attacks per second and hits for 117 with maxed Mana Break.
Alch with Phase + Sblade at level 7 with ult up does 0.99 attacks per second and hits for 112.
The main difference lies in situationally available damage. Alch can't fight without ult and outside of Acid Spray while Antimage can fight anywhere. Concoction and Sblade bonus damage are about equivalent to a decent Mana Void as far as my DotA knowledge goes but I could be wrong.
I can't be arsed to do calculations on what happens if they get another ~2k gold to play around with so AM can get Yasha but as far as I'm aware he'd do a lot more by then.
My point is that if you go Vanguard build and the enemy doesn't have sufficient counterpush or teamfight ability, their ancient will explode and yours won't, even if their lategame is better.
I'm sure you can sell PMS once you got 1 or 2 cores. What do you mean limited of what you can carry around?
Flak is pretty decent. Call down alone makes Gyro better early game. Barrage is such a short cooldown so you can use it again if you miss it.Maybe not Alch, Naix, or PA but unless the enemy eats Barrage and Calldown he's probably just as strong as Gyro and possibly Void depending on how well his team can be active during his Chrono.
Alch stun in SB can pretty much solo kill any support or farmer. SB alch is one of the most scary thing to face when you try to farm or push. Alch SB allows for initiation. Alch acid also provides counter push and push. Alch with a SB farms way faster than an AM with a Vanguard too.AM with Agi treads at level 7 does 1.09 attacks per second and hits for 117 with maxed Mana Break.
Alch with Phase + Sblade at level 7 with ult up does 0.99 attacks per second and hits for 112.
The main difference lies in situationally available damage. Alch can't fight without ult and outside of Acid Spray while Antimage can fight anywhere. Concoction and Sblade bonus damage are about equivalent to a decent Mana Void as far as my DotA knowledge goes but I could be wrong.
I can't be arsed to do calculations on what happens if they get another ~2k gold to play around with so AM can get Yasha but as far as I'm aware he'd do a lot more by then.
I don't understand. If your team is that strong to be able to push towers and to fight the enemy with a Vanguard AM, why wouldn't you be able to fight without AM?My point is that if you go Vanguard build and the enemy doesn't have sufficient counterpush or teamfight ability, their ancient will explode and yours won't, even if their lategame is better
You know how you can't carry more than 6 items.
That.
Once you finish up your Manta and you want, say, BKB, you're gonna have to choose between 16 damage or 190 health in your inventory while it finishes.
You're still heavily limited by your mana. Flak + Barrage + Calldown is already ~270 mana. Successive Barrages build up quickly, especially if you didn't just TP in from base.
And now you're just listing different strengths of the hero in certain situations not related to the one I put forth. It's just as possible that the enemy team is aware that Alch has an SB and simply sentries up and makes him disable himself when he tries to initiate. My point isn't so much that Vanguard AM beats -literally everything- but that it's good in some situations.
Because, all things equal, 5 heroes are stronger than 4?
Sure, you lose one slot by having Vitality Booster.
Well, I'm sure Drums Gyro can support that, as I listed.You're still heavily limited by your mana. Flak + Barrage + Calldown is already ~270 mana. Successive Barrages build up quickly, especially if you didn't just TP in from base.
I am not. I said SB Alch provides more early game. I listed what he provides. If you can force the enemy to buy sentries and start hugging as five by just the virtue of having SB, I think you pretty much won. Sentries range isn't that large either so you can for sure charge the stun behind tower and run in an release it or just turn back. But my point was that Alch SB provides so much more than an AM with Vanguard.And now you're just listing different strengths of the hero in certain situations not related to the one I put forth. It's just as possible that the enemy team is aware that Alch has an SB and simply sentries up and makes him disable himself when he tries to initiate. My point isn't so much that Vanguard AM beats -literally everything- but that it's good in some situations.
My point was that AM Vanguard isn't going to contribute enough so you can suddenly start pushing throne if you couldn't win as 4. And that's when the enemy team can farm instead of fight you.Because, all things equal, 5 heroes are stronger than 4?
If you sell the PMS you're still losing gold.
Drums Gyro at 7 has like 600 mana. Sure if he doesn't do much else he can sustain it for a fight but if he wants to farm as fast as he can otherwise, not really.
Maybe it's just me but a Vanguard AM -is- good at fighting simply because he'll never die.Maybe out of context but not in it.An AM with Vanguard doesn't do much compared to an Alchemist with SB
But then you're not really initiating because your (presumably) primary source of damage is busy running all the way over to his target for the duration his stun lasts.
You can't outfarm someone if your ancient is dead.
Gold well invested. Vanguard, not so much. PMS combined with other items allows you to do basically whatever Vanguard allows you to do but for a cheaper price and faster farm.
Last time I checked most Gyros go Basilius or Aquila and if you start team fighting, you got mana boots from team. Mana isn't an issue for Gyro in team fights. You'd know this is you've ever played him or seen him be played. You can also get a stick.Drums Gyro at 7 has like 600 mana. Sure if he doesn't do much else he can sustain it for a fight but if he wants to farm as fast as he can otherwise, not really.
What?Maybe out of context but not in it.
This was what you quoted so I was talking from that perspective. What was it you were talking about? And level 7 AM with max Mana Break is either an AM without a point in Spell Shield or only level 2 in Blink.Originally Posted by Aríadne
Yes you are, because you catch a guy out of position with the stun. And that is only under the assumption that they have perfect sentry wards and you don't have any. If they don't, Alch is a perfect initiator. Haven't you seen Alchemist games with SB? They initiate plenty, no matter what skill level.But then you're not really initiating because your (presumably) primary source of damage is busy running all the way over to his target for the duration his stun lasts.
Please read again. A team that can push throne with a Vanguard AM should be able to hold their own 4v5 quite easily.You can't outfarm someone if your ancient is dead.
Except you can't fight nearly as well with PMS + Tranquils and casual Vit booster. It's silly to act like you can.
Aquilas is another 1000 gold spent. If he just buys an Aquilas just like that what's to say AM can't just buy a Blade of Alacrity.
What, when did I quote that.
The only thing Vanguard allows you to do is to fight early. Spectre and AM aren't usually that strong early game even with a Vanguard. If you want to fight, maybe you should pick a hero that is good at that.Maybe it's just me but a Vanguard AM -is- good at fighting simply because he'll never die. A Spectre not so much but she's very safe both in lane and if she haunts into a bad location.This is the current line of quotes in case you're confused.An AM with Vanguard doesn't do much compared to an Alchemist with SB, Naix with Armlet, Gyrocoptor with Drums, PA with Vanguard, Void with Mael or something. You run in as AM and do some hits on enemy. You require stun on them or something else they will just run if they can't fight you.
You don't need perfect sentry wards if you're just barreling down midlane.
I read. I disagreed.
Manni | paragon.fi!
Dominator,BKB,Basher,AC, Manta.
You really dont need farm items on carries who are pretty strong at lvl 6+.See Ursa,Spirit Breaker,OD,Void,Huskar.You usually buy farm items on weak early game carries like AM,Spectre,Lone Druid.
In the non CM you can of course buy whatever you want on any hero,and its fine.But in proper CM noone will let you freefarm for 30 mins
Manni | paragon.fi!
Why not. What does Vanguard give you that those three items don't.
Basilius then. That should be about Vanguard price range. And Gyro still farms faster.Aquilas is another 1000 gold spent. If he just buys an Aquilas just like that what's to say AM can't just buy a Blade of Alacrity.
http://www.mmo-champion.com/threads/...1#post22248375What, when did I quote that.
Midlane is the easiest to get a stun off outside sentry wards 'cause you can't push a tower and be covered by sentryYou don't need perfect sentry wards if you're just barreling down midlane.
Okay, thought you were ironic with the 4v5 thing. Well I disagree too.I read. I disagreed
Well, depends on hero regarding slots. On AM? Not really. What else do you need slot for? Spectre? Not really either. Sure, Treads allow you to fight earlier.PMS + Tranquil + Booster is 3 slots, Vanguard is one. When building for cheap items slots matter quite a bit. Tranquils also mean that you're not having Power Treads, and you can't really fight with Tranquils very well post-nerf.
Tranquils in a teamfight gives you literally 25mspeed and that's it. Even brown boots are better for that.
PMS gives on average less block.
Vit booster gives same HP.
Go back to that post and read what is a response to what.
You can if your push is strong enough.