Originally Posted by
thealexbobsy
Example:
"Dwarf Shadow Priest" is a prime example of someone who exists on one end of the spectrum when it comes to racial bonuses - He really has no need for them at all. He gains no benefit from having them and there is no fun to be had at all.
Then take someone like "Night Elf Bear Druid" who makes use of every single racial ability that a Night Elf has to offer whether passive or on use. This is a good thing, but a worgen bear can never be as good as a night elf bear with our current system. Night elf bear druids simply have more survivability. - Fact
The message I'm trying to send here is that every single race/class combination should have racial abilities that they find fun and interesting, whether passive or activated. But at the same time, they shouldn't make your class/race combo more efficient at healing, tanking, or damage dealing. Go ahead and take a look at the abilities I'm suggesting we should remove. A lot of them look like 1% crit, +3 expertise, 1% hit, etc. These are the same kind of boring abilities that Blizzard removed from our talent trees going into this expansion. They could do the same with these talents, and replace them with some new abilities that were actually fun and set the races apart.
I don't know how people can support the idea of having boring old stat stick talents that do nothing but create unbalance between races.