Thread: Monk Concerns

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  1. #1

    Monk Concerns

    Summon White Tiger Statue (LVL 70)
    40 yard range, 4.58 sec cast
    Requires Tiger Stance
    Summons a White Tiger Statue at the target location. Lasts for 6 minutes. Limit 1 Statue.
    Conjured Effigy (passive)
    When you consume 3 Chi, your Statue will conjure a White Tiger Effigy which travels towards the last enemy you attacked, dealing 846 damage.
    If the effigy travels for 5 seconds, it becomes lusted, moving at a greater speed and dealing 100% increased damage.
    Tiger's Lust (on-click effect)
    Increases the damage done by the ally and the Monk by 15% for 6 seconds. Limit 2 charges per statue.
    Lightwell for DPS. You thought having your healing be dependent on other players was annoying? Wait until you have to have someone else click your DPS cooldowns for you. This is going to be terrible in LFR, for instance.

    Also, no worries. There's a healing version, except its an instant heal and you can put down two statues (only once per fight though).

    Spinning Crane Kick
    When you deal damage with Spinning Crane Kick while in Stance of the Wise Serpent, you heal nearby allies equal to 100% of the damage done.
    Doing damage while healing: I understand some people like this. IMHO, those people shouldn't be playing healers. Its unfortunate that this concept is so baked into Monk healing that there doesn't seem to be much room for folks like myself who aren't fans of doing damage while healing in this class.

  2. #2
    Deleted
    Do you not think the click effect means that the player clicks it, and won't have to rely on other DPS?

    I won't comment on the second part of your post, as I love the idea

  3. #3
    For the damage while healing I was more hoping for something along the lines of atonement, where you can use it but its not required to used it and you can heal just fine without doing it.

  4. #4
    From the white tiger effigy doing more damage from further away, I take it the statue is meant to be put in range, and have one of them click on it.

  5. #5
    Increases the damage done by the ally and the Monk by 15% for 6 seconds. Limit 2 charges per statue.
    All the monk statues have a lightwell-esque "when other players click me, I do this" effect. What this is going to be is basically Tricks of the Trade, without the threat boost, but instead of casting it on another player, the other player has to click the statue, giving both the monk and the "ally" (read: player who clicked) a 15% damage buff for 6 seconds.

    Incoming:

    RL: "Monk, why is your damage so low?"
    Monk: "no one clicked my statue, or they clicked my statue at the wrong time."

    I won't comment on the second part of your post, as I love the idea
    I'd sure love to hear what you like about it. Maybe you'll convince me. TC is okay, because its just a button you hit that gives you mana back, the damage dealing part is inconsequential. Atonement is really the one that bothers me, mostly because it is just a clunky mechanic and I feel that it is way too easy for healers to get distracted from what they should be paying attention to. I'm also not a big fan of heals linked to a location (like wherever the boss is standing).

    Beyond Halfus I don't think there's been a fight that has screamed for this mechanic, at least to the point that you saw everyone using Disc Priests just for Atonement. All it has done is provided something for people to do who are bored easily with healing and need other buttons to push.
    Last edited by Felade; 2012-03-19 at 09:01 AM.

  6. #6
    Quote Originally Posted by Felade View Post
    Lightwell for DPS. You thought having your healing be dependent on other players was annoying? Wait until you have to have someone else click your DPS cooldowns for you. This is going to be terrible in LFR, for instance.
    You think people aren't going to click statues for DPS boost.

    You are going to be sorely surprised.
    The only reason people dont click lightwells is because it doesn't increase their dps.

    Quote Originally Posted by Felade View Post
    Doing damage while healing: I understand some people like this. IMHO, those people shouldn't be playing healers. Its unfortunate that this concept is so baked into Monk healing that there doesn't seem to be much room for folks like myself who aren't fans of doing damage while healing in this class.
    Then monk healing isn't for you.
    I might be sounding rude, but you answered your own concern.

  7. #7
    Banned Teriz's Avatar
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    This sounds like a cool ability. I could imagine every DPS in your group falling over themselves to click your statue. The idea that someone is going to ignore a 15% DPS boost is nonsense. DPS providing group utility is something I always look for in a class, and I love that the Windwalker spec in the Monk is going to have it in spades. This ability, and Afterlife have me extremely excited.

    The healing model is also very cool, and I like everything about it. Healing has gotten kind of stale, and the idea of me running around the battle field kicking butt while healing my allies is just good to pass up.

    I just may dump my resto shaman and make a Mistweaver my main.

  8. #8
    You think people aren't going to click statues for DPS boost.

    You are going to be sorely surprised.
    The only reason people dont click lightwells is because it doesn't increase their dps.
    The problem isnt' that they won't click it. It is that they will click it at the wrong time. Perhaps they will click it as a ranged while you have to move out as melee. Or they click it just after you needed to use a big DPS cooldown so they don't line up. Too bad for you.

    Then monk healing isn't for you.
    I might be sounding rude, but you answered your own concern.
    Its frustrating that you don't get to play the new hotness just because the lightwell guy and the atonement guy were put in charge of class design.

  9. #9
    Banned Teriz's Avatar
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    The lightwell mechanic also exists in the Tanking and Healing trees as well;

    Summon Black Ox Statue (LVL 70)
    40 yard range, 5.5 sec cast, 3 min cooldown
    Requires Ox Stance
    Summons a Black Ox Statue at the target location. Lasts for 10 minutes. Only one Black Ox Statue can be summoned at any one time.
    The Black Ox Statue interacts with your Provoke and Leer of the Ox abilities.
    Guard (on-click effect)
    Allies can right-click the Statue to gain the Guard effect, absorbing 12,826 damage. Any healing done by the Monk is increased by 30% while Guard is active. Guard has 10 charges.

    Summon Jade Serpent Statue (LVL 70)
    1200 Mana, 40 yard range, 4.58 sec cast
    Requires Serpent Stance
    Summons a Jade Serpent Statue at the target location. Lasts for 15 minutes. Limit 2 Statues. Only two Statues can be active or summoned within a combat session.
    Eminence (passive)
    When the Monk deals damage, the summoned Jade Serpent Statues will heal the lowest health nearby target within 20 yards equal to 50% of the damage done.
    Serpent's Salve (on-click effect)
    Allies can right-click on the Statue to instantly be healed for 3,786. 10 charges.

  10. #10
    I have read your posts on here and on the official forums and i just have to say that the Monk doesn't sound like your class OP.

    I don't know what it would take to convince you to play a Monk healer other than you should play it before dismissing it~

    Melee healing is something i've loved since i first played it in Warhammer Online with my Disciple of Khaine and my gosh it was great! I was very sad that i didn't get to play a class like it until Rift but that left me filling empty because the melee healer in Rift ended up being a tank and while it could do a good job healing in normals and raids it just didn't work for my playstyle (5 man heroics) I am so excited seeing that the Monk may finally fill the void that my Disciple of Khaine and Warrior Priest were cause WAR ended up being a terrible game

    edit
    and to add they still have all the basic heals all other healers have anyway don't they? just to probably get the most out of your healing you will probably be needing to use these attacks on top of your regular heals? building up Chi seems to be key
    Last edited by Nibi; 2012-03-19 at 10:32 AM.

  11. #11
    edit
    and to add they still have all the basic heals all other healers have anyway don't they? just to probably get the most out of your healing you will probably be needing to use these attacks on top of your regular heals? building up Chi seems to be key
    It is quite possible that I'm misunderstanding this, but I think all that chi stuff turns into a mana cost when you switch to your healing stance.

  12. #12
    You'll get your statue eaten up instantly. Hope the two charges stack.

    Doing damage while healing: I understand some people like this. IMHO, those people shouldn't be playing healers. Its unfortunate that this concept is so baked into Monk healing that there doesn't seem to be much room for folks like myself who aren't fans of doing damage while healing in this class.
    Well, you still have all those other healer classes.
    Every class must have something special, otherwise it'll be boring.
    Monk's special is this.

  13. #13
    Well, you still have all those other healer classes
    .

    And they keep making them worse and worse by including this mechanic as well. This game is increasingly becoming more like this:

    "healing is an awesome role to play and we have 5 different classes and 6 different specs for you to play!!"

    "Oh, you don't like DPSing while you heal? Well, you can play Druid I guess...Hope you don't find anything annoying with that class...Hope you don't mind that their DPS specs are terrible too"

    Monk takes the two things I hate the most about healing: 1) Lightwell and 2) DPSing to heal, and builds a class around it. And it seems like they are trying to include more of those types of mechanics into the other healers as well.

    Even more than the playstyle being something I don't want to do, I think as a raid leader it is annoying. Nothing annoys me more than to look at the healers and ask "why did that guy die?" and hear "I was busy DPSing." If you want to heal, you should be healing. This DPS nonsense just distracts healers from their job. It also doesn't help the raid - yes, we've all heard about the 1% wipe that was saved by the Atonement Priest, but that wipe probably could have just as easily been saved by a DPSer doing just a little better at their job, or perhaps the healers not letting one of the DPS die, or need to be battle rezzed. If you're depending on the DPS from a healer to get the boss down you're doing it wrong.
    Last edited by Felade; 2012-03-19 at 11:32 AM.

  14. #14
    This will be rather clicky when i imagine our 25 raids with 2-3 monks and same amount of healing priests -.-

  15. #15
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    The statues just seem to be like a Paladin's auras and a Shaman's totems; they are little benefits to you and the group but are not mandatory. Yes, some statues are especially nice, especially the Black Ox statue, but I think people are overestimating what they are capable of doing.
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  16. #16
    Quote Originally Posted by Felade View Post
    .

    And they keep making them worse and worse by including this mechanic as well. This game is increasingly becoming more like this:

    "healing is an awesome role to play and we have 5 different classes and 6 different specs for you to play!!"

    "Oh, you don't like DPSing while you heal? Well, you can play Druid I guess...Hope you don't find anything annoying with that class...Hope you don't mind that their DPS specs are terrible too"

    Monk takes the two things I hate the most about healing: 1) Lightwell and 2) DPSing to heal, and builds a class around it. And it seems like they are trying to include more of those types of mechanics into the other healers as well.

    Even more than the playstyle being something I don't want to do, I think as a raid leader it is annoying. Nothing annoys me more than to look at the healers and ask "why did that guy die?" and hear "I was busy DPSing." If you want to heal, you should be healing. This DPS nonsense just distracts healers from their job. It also doesn't help the raid - yes, we've all heard about the 1% wipe that was saved by the Atonement Priest, but that wipe probably could have just as easily been saved by a DPSer doing just a little better at their job, or perhaps the healers not letting one of the DPS die, or need to be battle rezzed. If you're depending on the DPS from a healer to get the boss down you're doing it wrong.
    Atonement is optional, Holy Priest got nothing at all, pallies and druids are just free damage during downtime, not anything necessary. Only shamans seriously incorporate it on nigh mandatory basis.

    If your healer didn't heal somebody because he was DPSing, he sucks, not his capability to push a little way of damage.

    Healer damage is just a little bit of free damage. It helps if your DPSers lack that little bit, but it's not strictly needed.

  17. #17
    Holy Priest got nothing at all
    Atonement is a glyph, AA is a talent (not barred to Holy anymore because talents aren't spec-specific), so expect to see Holy Atonement builds much more often.

    Healer damage is just a little bit of free damage. It helps if your DPSers lack that little bit, but it's not strictly needed.
    It isn't free, it costs resources and GCDs, which you could have been using for healing. I don't see the attractiveness of doing a tiny fraction of extra DPS. Are people just bored staring at their healing bars?

    Its a waste of design time that could have been better used this expansion actually balancing the healers.

  18. #18
    I think that those statues are an interesting mechanic that could work out very well. It's another one of those things that will separate the good players from the bad players. Like someone said, who's going to be the guy who misses out on a damamge buff?

    As for healing by dealing damage, it's a unique healing style that could work out to be pretty cool, at least to me. Hell, there are already some healers that deal damage to get some benefit out of it. Priests with their smite for... wasn't it Evangelicalism? And I know shamans can get a talent where casting lightning bolt will regenerate mana, so it's not completely unheard of. This just hybridizes damage and healing to another level.

  19. #19
    The only concern I have regarding the monk is the Brewmaster mastery, Drunken Brawling and it's interaction with Stagger. If we delay the damage of an attack by 3 seconds this will make a 2nd attack that hits 2.5secs later be combined with a the stagger effect to do a large spike of damage.

    Even with a conservative 20 mastery early in MoP let's say, Drunken Brawling will reduce the damage of the stagger by 36.5% meaning you will take 31.75% of the total from the original attack on top of another possible 100% damage of the attack within fractions of a second.

    As I said it is only a minor concern, but it is something to watch out for, I'm not even sure that I'm seeing it right or that once the other mitigation abilities come into play, ie. guard (or clever use of guard to mitigate just such an occasion) this concern will go away.

    bring on the beta and we will be able to assuage all of these doubts.

  20. #20
    Like someone said, who's going to be the guy who misses out on a damamge buff?
    The problem is, they could click it at the wrong time. Imagine if you were doing something like, oh, Ultraxion. And you go into the zone while someone clicks your statue, and you lose 2 seconds of your 6 second buff. Or you're doing Blackhorn, and someone clicks the statue to work on drakes, but the melee adds are both dead. Or you're on Spine, and someone clicks on your statue while DPSing an Amalg (or just on accident) and you can't get the buff for the next tendon. Or imagine you are trying to line up your CD with your weapon enchants and trinket procs, or with other CDs, and some schmoe uses up all the charges when you're not ready. Or you're doing Magmaw chains, and someone clicks your statue while you are on the worm's back and not DPSing at all. Or you're doing Zon'ozz, and you really want to save charges for Black Blood phase, and someone uses them all up. Someone clicks your statue just before Hagara goes into frost/lightning phase, completely wasting the buff. Etc, Etc.

    The issue isn't if they'll click or not. The issue is when they click.

    As for healing by dealing damage, it's a unique healing style that could work out to be pretty cool, at least to me. Hell, there are already some healers that deal damage to get some benefit out of it. Priests with their smite for... wasn't it Evangelicalism? And I know shamans can get a talent where casting lightning bolt will regenerate mana, so it's not completely unheard of. This just hybridizes damage and healing to another level.
    And the benefit is?....
    Last edited by Felade; 2012-03-19 at 01:47 PM.

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