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  1. #201
    Well I'm certainly happy that there's quite a few people in the thread, including you, that help out by bringing news to light, discussing changes and possibilities, and the like.

    And if I'd change kitty batman, I'd probably get a weirder avatar.

  2. #202
    Deleted
    There are a couple of things that are going to have a heavy effect on our stat weights. Firstly the outcome of GC's answer regarding expertise/hit for tanks, if we do truly need to get the full 15% to ensure consistent chi generation then we aren't going to have a huge amount left over for reforging into much else, alternatively if they do make it so that our chi generators will generate chi whether they hit or not then we may end up right back where we are now with next to no hit or expertise. Secondly if the Shuffle change stays in, I feel like it will effectively make haste worthless on any tank switching fight.

    Discussion of relative values and what fights certain stats will excel is good, but I think it might be slightly too soon to be trying to finalise the stat weights, we still have quite a few weeks before MoP is due to hit.
    Last edited by mmocc94c810497; 2012-08-15 at 07:59 AM.

  3. #203
    Deleted
    even if hit / expertise is needed there's often a point where others stat are better than the last % required ! simply because the value decrease the more you get to the cap. Like for feral the whole patch, where hit / ewpertise was juste bringing some comfort about the cycle, but not nerfing the DPS if not caped because other stats were bringing as much as those missed % to be caped.

  4. #204
    Quote Originally Posted by Valient View Post
    There are a couple of things that are going to have a heavy effect on our stat weights. Firstly the outcome of GC's answer regarding expertise/hit for tanks, if we do truly need to get the full 15% to ensure consistent chi generation then we aren't going to have a huge amount left over for reforging into much else, alternatively if they do make it so that our chi generators will generate chi whether they hit or not then we may end up right back where we are now with next to no hit or expertise. Secondly if the Shuffle change stays in, I feel like it will effectively make haste worthless on any tank switching fight.

    Discussion of relative values and what fights certain stats will excel is good, but I think it might be slightly too soon to be trying to finalise the stat weights, we still have quite a few weeks before MoP is due to hit.
    Oh most certainly, but that's what the edit button's for!

    As well, how would the shuffle change make haste worthless? For the most part, when we look at haste, we want more if we're pushing more buttons, and I'm not sure that changes much on tank swapping fights just because of stagger compounding on itself. It just seems like a quality of life sort of deal.

    Unless you're referring to the burst of energy regen necessary to get up shuffle and start hittin' PB and everything else when you swap over, which I can understand. Even then, though, if you do in fact still have shuffle up, I don't think it makes haste completely worthless... though I do rate it pretty low already.

  5. #205
    Deleted
    If it gets the DK treatment, then it would make it so we would need the 7.5% cap only.
    If they make it that the Chi will always generate, then Hit / Expertise will indeed become useless. Since that is not what they want, making it so they can be dodged but not parried seems reasonable.

  6. #206
    So we're in agreement that if a parried block still generates chi/and or vengeance that 7.5% expertise will be the cap?
    Getting to 15% may be helpful but not as helpful as other stats like crit parry/dodge/mastery etc that will lower the damage we as tanks recieve..
    Last edited by Hijiri; 2012-08-15 at 09:59 PM.

  7. #207
    Deleted
    If a Parry will grant Chi, 7.5% Expertise will indeed be our cap. Sure, more would be helpful in DPS terms, though all other stats will pass it in value after that point.

  8. #208
    Quote Originally Posted by Hijiri View Post
    So we're in agreement that if a parried block still generates chi/and or vengeance that 7.5% expertise will be the cap?
    Getting to 15% may be helpful but not as helpful as other stats like crit parry/dodge/mastery etc that will lower the damage we as tanks recieve..
    Correct. The reason I put in 7.5% is that I'm assuming that it will be the right percentage, considering Ghostcrawler's stance on the subject. That's where melee have to get to, so yeah. Besides, 15% expertise is just INSANE, and I'm not sure how anything less than 7.5%b would make much sense.

  9. #209
    Deleted
    Getting that 7.5% cap is massive. I'm at 6% on beta currently and the boss dodging / parrying those keg smashes is nasty.
    I kind of hope they take the Chi if parried approach, it would make our lives so much easier since 15% is just a retarded number to ever try and make.

  10. #210
    Could you note the new undead racial? 20% chance to life drain your enemy for about 11k-14k, no known ICD. lasts loggs I checked this racial is for about ~1% dmg - so it is a nice EH and aggro gain for undeads!

    Wildstar Black Ops - loved by strangers

  11. #211
    Quote Originally Posted by Keren View Post
    Could you note the new undead racial? 20% chance to life drain your enemy for about 11k-14k, no known ICD. lasts loggs I checked this racial is for about ~1% dmg - so it is a nice EH and aggro gain for undeads!
    I'm primarily waiting for a bit longer before editing the races. It's a relatively minor thing compared to a bunch of stuff I've still gotta add in, so it's down there on the list.

    That having been said, if the racial does go live, undead are certainly going up a notch or two on the list.

  12. #212
    This is my current ilvl 463 / (heroic dungeons) wish list.
    If people request it then I may do a raid finder wish list and / or a revered with factions wish list.

    Weapon -2 Neronoks Razor Katar
    http://www.wowdb.com/items/81286-neronoks-razor-katar
    http://www.wowdb.com/items/81286-neronoks-razor-katar
    Head - Soulburner Crown
    http://www.wowdb.com/items/82853-soulburner-crown
    Neck - Scorched Scarlet Key
    http://www.wowdb.com/items/81564-scorched-scarlet-key
    Shoulder - Doubtridden Shoulderguards
    http://www.wowdb.com/items/81071-dou...shoulderguards
    Cloak - Aerial Bombardment Cloak
    http://www.wowdb.com/items/81282-aer...bardment-cloak
    Body - Korloff's Raiment
    http://www.wowdb.com/items/81573-korloffs-raiment
    Wrist - Saboterurs Stabilizing Bracers
    http://www.wowdb.com/items/81090-sab...lizing-bracers
    Glove - Hound Traners Gloves
    http://www.wowdb.com/items/81695-hound-trainers-gloves
    Waist - Belt of Brazen Inebriation
    http://www.wowdb.com/items/81135-bel...en-inebriation
    Leg - Wall Breaker Legguards
    http://www.wowdb.com/items/81091-wall-breaker-legguards
    Boot - Boots of Plummeting Death
    http://www.wowdb.com/items/81249-boo...ummeting-death
    Ring - Signet of Dancing Jade
    http://www.wowdb.com/items/81128-signet-of-dancing-jade
    ring - Seal of Hateful Meditation
    http://www.wowdb.com/items/81186-sea...ful-meditation
    Trinket - Iron Protector Talisman
    http://www.wowdb.com/items/81243-iro...ector-talisman
    Trinket - Searing Words
    http://www.wowdb.com/items/81267-searing-words

    Our 476 from heroic dungeons is
    Ka'eng Breath of the Shadow
    http://www.wowdb.com/items/87543-kae...-of-the-shadow
    I will probably go heavily after this, specificing this dungeon.
    Last edited by Hijiri; 2012-08-17 at 07:40 AM.

  13. #213
    From my understanding GC says exactly that your active mitigation buttons should not be affected by hit/expertise, but resource generators should be.
    So any change that would possibly go through is changing Blackout Kick (which works exactly like Shield of the Righteous) to give shuffle on miss/dodge/parry and consume 2 chi.
    Our other active mitigation button PB (and EB) is already unaffected because you don't hit anything (working exactly the same as shield block)

  14. #214
    Titan Gallahadd's Avatar
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    nice list there Hijiri

    BTW, how is our damage on Beta after the recent patch? I still don't QUITE understand what changed..

    Do our attacks still scale from WD?
    Do we still have Tiger Strikes?
    How is holding threat since the patch?

    sometimes I think I should have bought the AP and got into Beta...
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  15. #215
    Deleted
    In terms of threat, no issue. I went into Raid Finder Stone Guard, Tanked all Three together and had no issue. The first few seconds were a little sketchy, just like any other Tank, though after that there was no issue at all (This is from myself not using SCK and using Keg Smash as my AoE).

    Our DPS does seem pretty good right now, maybe a little more than it should. Personally, in guild raids, I'm at 50kish DPS while not pushing a heavy DPS rotation. Of course, this fluctuates on a boss by boss basis.

  16. #216
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    Cool, so has this brought us more into line with the other tanks then? ( I guess it's best to wait till after the next build to check that )

    I'm glad we're okay in raids, but how are we doing in low vengeance situations? like 5mans or questing?
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  17. #217
    Deleted
    5 Mans, we're ok too. We do have little agrro problems here and there, though that is down to some DPS nuking different targets. You can handle it though, just tab target your jabs / TPs.

  18. #218
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    cool, good to know, I'll stop bothering you with stupid shite now
    Check out the blog I write for LEGENDARY Indie Label Flicknife Records:

    Blog Thirty is live! In which we discuss our latest releases, and our great new line of T-shirts.
    https://www.flickniferecords.co.uk/blog/item/30-blog-30

  19. #219
    Deleted
    It's not stupid. Always nice to make sure you know something, rather than endlessly wonder about it ^_^
    If you have more questions, just fire away. There're plenty of us with great Brewmaster exp to help you out

  20. #220
    This is what I would like to end this raid tier with
    Note this is LFR and valor purchases. I havent included normal raid items in this list.

    Weapon - If I can't get claws of shekzeer would be happy with the other two options.
    http://www.wowdb.com/items/86864-claws-of-shekzeer
    Ka'eng breath of the Shadow
    http://www.wowdb.com/items/87543-kae...-of-the-shadow
    Garakal Fist of the spiritbinder
    http://www.wowdb.com/items/86762-gar...e-spiritbinder

    Head - Red Crane Crown
    http://www.wowdb.com/items/86726-red-crane-crown
    Neck - Choker of the Klaxxi'va
    http://www.wowdb.com/items/89065-choker-of-the-klaxxiva
    Shoulder - Red Crane Shoulderpads
    http://www.wowdb.com/items/86724-red...shoulderguards
    Cloak - One of the following
    Blackguard Cape
    http://www.wowdb.com/items/89076-blackguard-cape
    Arrow Breaking Cloak
    http://www.wowdb.com/items/86782-arr...king-windcloak

    Body - SoftFoot Silentwrap
    http://www.wowdb.com/items/89431-softfoot-silentwrap
    Wrist - QuillPaw Family Bracers
    http://www.wowdb.com/items/88884-qui...family-bracers
    Glove - Red Crane Gauntlets
    http://www.wowdb.com/items/86727-red-crane-gauntlets
    Waist - Tomb Raider's girdle
    http://www.wowdb.com/items/86750-tomb-raiders-girdle
    Leg - Red Crane Leguards
    http://www.wowdb.com/items/86725-red-crane-legguards
    Boot - Treads of Deadly Secretions
    http://www.wowdb.com/items/86859-tre...dly-secretions

    Rings -2 of the following
    Seal of the Windreaver
    http://www.wowdb.com/items/90861-seal-of-the-windreaver
    Anji's Keepsake
    http://www.wowdb.com/items/89070-anjis-keepsake
    Painful Thorned Ring
    http://www.wowdb.com/items/86851-painful-thorned-ring

    Trinket - 2 of the following
    Relic of Xuen
    http://www.wowdb.com/items/79328-relic-of-xuen
    Vial of Dragon's Blood
    http://www.wowdb.com/items/86790-vial-of-dragons-blood
    Bottle of Infintie Stars
    http://www.wowdb.com/items/86791-bot...infinite-stars
    Terror in the Mists
    http://www.wowdb.com/items/86890-terror-in-the-mists
    Stuff of Nightmares
    http://www.wowdb.com/items/86881-stuff-of-nightmares

    I left out on use trinkets.

    It should be noticed that the tier chest is mastery favored.
    Red Crane Chestguard
    http://www.wowdb.com/items/86728-red-crane-chestguard

    Also as I mentioned before Ka'eng is a 476 dungeon drop weapon.
    I think it's better than Gara'kals. (LFR version)

    If For some reason 2handed becomes favored over dual wielding, then will go for one of these
    Gao-Rei
    http://www.wowdb.com/items/86879-gao...dary-protector
    Inscribed Tiger Staff- (if It's bind on account - Inscription recipe)
    http://www.wowdb.com/items/79343-inscribed-tiger-staff
    Sreaming Tiger
    http://www.wowdb.com/items/86777-scr...akable-polearm

    ---------- Post added 2012-08-16 at 09:54 PM ----------

    I hope these posts and maybe a discussing of items will help on your section #14.
    Last edited by Hijiri; 2012-08-17 at 09:43 AM.

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