Originally Posted by
Vasilisa
After 25 glorious wipes yesterday I have some questions as well. Our best try was 24% p2 and 3rd transition.
First - I forgot to log in my proper gear, normally I'm using 561 helm with tank meta and since yesterday tank cloak (7.5% hit, 15% expertise)
Here are my logs:
http://worldoflogs.com/reports/nx1uzx4j4sersw44/
1) What I've seen by myself - my shuffle uptime is low (60%). Though in my defense I was trying to do as my damage on adds (p1) as possible. Though I might be slacking on shuffle too much.
2) I'm trying to purify on yellow and red. Should I wait with it a bit longer then the "light" yellow stagger?
3) Defensive cd - I'm currently running with Dampen Harm, not sure if other would do me more good.
4) Rop for the last phase looks like winner especially with lack of melee tonight.
If you'd have any insight I'd appreciate it especially we have bonus raid tonight to get guy down.
1) There shouldn't be a trade-off unless you breath of fire, which is entirely unnessecary, especially if it infringes your ability to keep up shuffle. If I were you I would simply build shuffle, if you see shuffle dropping due to excessive purifying simple stop purifying and use fortifying brew to give you some buffer while building more shuffle.
I personally use Xuen, but RWJ could be good if you are struggling.
2) Depends on your situation, purifying has minimal use if you are actually topped all the time and healers are not struggling.
3) Use diffuse magic, it has a way bigger impact on the second and third phase than any other talent.
I have seen a LOT of questions regarding tanking Garrosh Hellscream normal so I'm just gonna try to offer some guidance here:
Brewmaster tanking - Garrosh Hellscream
Talents: http://eu.battle.net/wow/en/tool/tal...!101221!QcSqjK
RWJ is a viable option if you have decent haste as it gives nearly the same damage upgrade on single target as Xuen, Xuen will be a greater benefit if you stack the debuff high with diffuse magic. (Read Kaiadam/Daught's post on RWJ single target dmg). But if you are struggling to keep up shuffle to begin with Xuen will be the easier choice.
Tiger's lust is inter-changeable but preferred as you'll need the speed instantly whenever ported, as well as whenever adds spawn or people get mind controlled.
Phase 1)
Get shuffle up and keep shuffle up, if your group is stacked as they should be you'll only need to worry about getting adds from one side. You can either dizzying haze or aoe taunt. As soon as the adds are on you SPK instead of jabbing. If stagger gets high before warsong you'll likely not need to worry.
When Warsong has been popped and many adds are still up you'll want to be more careful, either pop fortifying brew or ask for an external. This first phase should be easy for the healers tho, and you'll want to save as many cooldowns for the next phase as possible.
SAVE EB FOR ADDS. No point in even using it before, especially if you are not 100% you are gonna have 15 stacks ready for the adds.
Transition phase: Make sure you get your statue up! You can do it while garrosh idles for a second before engaging you. In this phase build shuffle like a mad man. Don't guard unless your raid is suffering as all the damage you take the phase is predictable as can be. Don't waste Zen med on veng soaking as you'll need it next phase.
Phase 2)
Start with the boss on you, switch on 3 stacks. Once there is 20 seconds left before the whirlwind taunt the boss and pop fortifying. Gain massive vengeance from the stacks and then keep the boss while he spins. Pop Xuen as soon as you taunt, and remember to diffuse magic the storm itself, as stacks will drop during it and the only damage you take will be from the stacks and the storm which will be nullified by Diffuse Magic.
Let the other tank taunt off you for 3 stacks and keep switching from there on, make sure you tank the boss 8-10 seconds before the whirlwind so you build stacks which you then nullify while tanking the whirlwind (this time with zen med).
Keep guard for high vengeance/high stack moments of danger or when healers are moving/distracted by weapon.
The 3rd you diffuse magic.
The 4th yo have the other tank, tank with his CDs, or ask for a powerful external (PS).
Phase 3)
You gain an extra debuff and damage every time the stack drops in this phase, so try to be smart about it. Make sure you both tank the boss for a long time with all your defensives at that start of the phase when it is still manageable and save the rapid taunting for when shit gets heavy. Use your offensives then as you'll have high vengeance.
When the adds that need to be seperated spawns, use your brewmaster taunt to seperate adds, and be communicative with the other tank, as your taunt will be off CD.