Guess my question got lost :P With crit heavy build is roro (530 ilvl) higher dps trinket then bad juju (543 ilvl) ?
Short answer: yes, by a mile. Long, mathy answer:
http://www.mmo-champion.com/threads/...1#post21804152
Thanksfpr the info. I might even read the maths when I'll have free time tomorrow
Hey everyone, Lurked on this thread and got a ton of useful information to better myself as a BrM. One question i do have and i have thought it over a little myself, but with the changes to the procs on the legendary cloaks, is the extra dps from the dps proc going to be more beneficial then the basically extra life on the tank cloak.. Now if the tank cloak still had dodge i wouldn't even have the dilemma. I am leaning to a per boss basis on which one will be better, but i wanted the communities input.
At least in my experience, if you don't severely undergear the content you're running (which is likely to only be the tip of the top guilds) any deaths you will experience will be due to human error. If you (and your team) know what they're doing you shouldn't be dying all that often. So depending on how you're progressing and what problems you are facing as a team the tank cloak could fluctuate in usefulness. The DPS cloak though is consistent; more damage will always be useful to you... so most brewmasters have been gravitating towards getting that, for the sake of consistency.
Glyph of Retreat has been replaced with Glyph of Fortuitous Spheres. Glyph of Fortuitous Spheres causes a healing sphere to be summoned near the Monk at no cost when their health falls below 25%. This effect cannot occur more than once every 30 seconds.
Glyph of Stoneskin has been replaced with Glyph of Detox. Glyph of Detox causes Detox to heal the target when it successfully removes a harmful effect.
Well the retreat removal is unfortunate. Stoneskin isn't that bad, only used it on what, 2 fights?
Brewmaster Icy-Veins Guide Writer
I have a bit of a head scratcher on my hands at the moment. I'm currently using Zeeg's Ancient Kegsmasher and Claws of Shek'zeer both with the extra socket. After our clear of ToT (and not Horridon or Lei Shen weapons) we did a ToES clear for a new recruit who is a bit undergeared and I coined Gao-Rei, Staff of the Legendary Protector and I'm not sure if I should just wait untill I get the Horridon staff to switch from DW to 2H or if the staff double upgraded would be more beneficial. Any ideas would be helpful. Thanks and here's my armory too Bûddha
Last edited by webster259; 2013-07-19 at 05:40 AM.
I had a discussion with some guild members last night about the tank legendary cloak. while i am aware of the fakt, that a lifesave every minute is a nice procc, i dont think it will realy save anything.
our raid group is not the best, but not worse eather, we killed 5/13 HC bosses last ID (with 3 new first kills: Horridon, Iron Qun and Tortos).
I am the Maintank with my BrM and i rarely die in those HC trys from unexpected damage spikes.
If i die, it is cleary my fault because i forget to use the right self-cd (Ji-Kun), move wrong on tortos hc bat kiting
or other thinks had gone realy wrong (3 Mans down, people standing in fire, healers freaking out... )
So the question is, will the legendary tank cloack be the huge life-saver or will it just delay the inevitable?
When dual wielding, it's the main hand which matters most. The offhand can be a fair bit lower in ilevel and it won't matter too much. As such, stick with the 522/483 weapons, rather than downgrading to the 496 staff. You've got the legendary gem in the offhand anyway, so it's not like you're missing out on much agility or anything.
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Also have to remember that it can be used for the predictable big hits as an extra CD. It means you could take an extra Talon Rake, an extra Triple Puncture, that sort of thing. It could be used to cheese certain mechanics, such as Decapitate (I know we already have Zen Med for that, but it's still worth mentioning).
It's not only useful for preventing unpredictable tank deaths. It can also be used as a CD for predictable tank damage.
The extra DPS you're bound to get from the DPS cloak will be far greater than the contribution to vengeance you'd get from running the tank cloak and eating abilities like decapitate with it.
Outside of cheesing, the other usages would be:
- predictable CD rotation, only really useful for cheesing vengeance or dealing with a dead/shit cotank, since fights will not be balanced around one/both tanks having the cloak, you can assume that the proc won't be required
- potentially saving your life, generally an event that would make a tank die should be avoided, if the cloak procs accidentally all you're doing is covering up mistakes and probably delaying the inevitable
- soaking mechanics like static shock, though unfortunately very few of these abilities are directly targeted at tanks anyway
I never liked this proc in the first place, and now that the DPS cloak is guaranteed to scale with AP directly, it's going to be amazingly attractive.
thats the same thing i said, too.
for example our HC kills:
Jinrok HC. On our first tries i was the only survivor after the third pool. Managed to solotank him close to enrage, almoset 15% of damage only by me. If he hadn't throw me and reseted, i would have killed him. > no need of tank procc
Tortos HC: This Proc would save my life if Bats reach me ever.
Ji'Kun, sure i can eat another Talon Rake, but if i eat more than i suposed to do, than somthing other is wrong.
Iron Qun. same as Jinrok, he just tikles me if i dont have like 6 Stacks of impale.
And for cheesing mechanics. if i force to procc the tank cloack just to outperform a bossfight, there is no garantuee, that something will go wrong in which case i would have want the procc to be up. so still no good reason for me. but mayby someone can convince me.
There really is no universal answer to the question of tank legendary vs dps legendary.
The only thing you should be asking yourself is which situation is more common to you: ~1-2% wipes or wipes through tank deaths. And then keep in mind that t15 is actually pretty soft on tanks (though also on dps checks). So ask yourself this question again when you're a few weeks into SoO. And be really honest; if you died because you or a healer derped, it still counts. And those ~1-2% wipes are entirely dependant on your share of the total raid DPS. If you only do 10% of total dps and you wipe on 2% that dps cloak would not have made a difference.
Last edited by mmoc363edcc164; 2013-07-19 at 01:00 PM.
As stated before, DPS is always useful, the tank proc.. not so much.
I'm not sure if anyone mentioned this about the legendary dps gem/cloak, but unless I'm mistaken, wouldn't those increase the uptime on raid guards? Because it increases your damage without altering AP, it should reach the required damage amount faster than without the procs. So in a way, the dps legendary cloak/gem would be raid survival (and dps), compared to tank-only survival.