1. #1
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    Which was your favourite World PvP Expansion?

    In the past three expansion, TBC, wotlk, and Cata. I've always prefer the World PvP in TBC for many reasons, Nagrand for the flying bombing quest, collecting tokens and getting the mounts from fighting Alliance or Horde. Then HP with it towers, and Terokkar with it towers then obtaining the Token in the nearby dungeons. There has always seem to be a lot gained from TBC pvp. So what your favourite world pvp and reason why?

  2. #2
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    wotlk cause warriors were fun back then

  3. #3
    Pandaren Monk Edison's Avatar
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    Well TBC; didnt really experience any world pvp in cataclysm and wotlk more than the leveling ganking :P
    I thought I did, but apparently I don't

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  4. #4
    High Overlord
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    Did'nt play any tbc, but a year of icc created a lot of wpvp in my server, we went back to TM vs SS, battles from kromgol to sw gates, battles at auberdine were the best when horde was coming for the leaders

  5. #5
    WOTLK, Unholy pvp Death knight

  6. #6
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    Tbc had at least 3 world pvp objectives as far as I recall, where Nagrand (Halaa) had a relatively decent activity from time to other.
    Then you had the fact that there was very few dailies to complete, so most people had to farm materials in order to get their mount speed, which meant that the Elemental Plateu was a very active pvp zone because of its distance from Shattrath. Well it was also much, much harder to afford the mount speed back then so most people had to farm for a long time if they wanted it.
    Then came the Sunwell patch where everyone and their mother started doing dailies and you had tons of players running around on the same small area with limited guards and no flying mounts.

    Of course this observation probably also have something to do with the fact that I played most of Tbc time on EU realm Frostwhisper where Zylo's Hand (a pretty hardcore world pvp guild) existed on the opposite faction during my time on the realm.


    Wotlk only had pretty decent world pvp during the first few weeks before everyone got their flying mount (to level 77), and I also remember a lot of world pvp'ing in front of the dungeon portals back when you could get the raid-badge of justice equivalent from 5man heroic dungeon daily quests and the specific 5man dungeon was always full (back in 3.2 I think, before dungeon finder).
    Those type of badges quickly became inflated though because of the aviability from 4 different raid instances with no maximum weekly cap. So it quickly ended as fast as it had begun.


    Cataclysm only have the Tol Barad questing area where you can run around solo and gank people until they start going against you. However it is still a bit rare to find more than 3-4 opponents there (much better before the Firelands patch, and I am sure if the Molten front dailies weren't phased it would have become a new Isle of Quel'danas).

    And no I am not counting in Wintergrasp and Tol Barad, because those places doesn't feel like world pvp but more like a zoned BG.
    Last edited by mmoca20fa69a21; 2012-04-07 at 08:18 AM.

  7. #7
    TBC sucked the least.

  8. #8
    The Lightbringer inboundpaper's Avatar
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    Wrath, there were actually more than 5 alliance on my server then.
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  9. #9
    Stood in the Fire
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    The Burning Crusade.

    If only the insentive to take the spirit towers had be greater and the Halla buff larger.
    Life moves pretty fast. If you don't stop and look around once in a while, you could miss it.

  10. #10
    Banned Gandrake's Avatar
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    BC

    could find pvp anywhere any time of the day on a server like skullcrusher. 'specially on the isle

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