Originally Posted by
fearcazic
It's nerfed. Lastnight I couldn't heal in AGI gear anymore. In the previous build my pre-made were healing for 7k and crits for 14k with spinning crane. Also both statues were healing 50% of my damage each. Plus I would drop in Renew Mist and Uplift in my DPS rotation.
Lastnight, AGI didn't heal much at all, Spinning Crane Kick heals for 1.5k and 3k crits now.
Before the nerf it was very fun playing a mistweaver (they were OP'd though) but not because they were OP'd. It was because it was easy and worry free. Blizzard will have a hard time with this class. Currently, it is very clunky to play a mistweaver because I have to DPS the trash or Boss but at the same time keep an eye out on everyone's HP. Switch targets and heal them and then continue to DPS the boss for CHI.
The problem is on fights where I have to run away from stuff on the ground. I stop to Heal the tank but he (and melee) runs the boss away to avoid black stuff on the ground. Now multiple black stuff are on the ground between me and the Boss. How am I suppose to get to the boss to DPS it for CHI and at the same time I have to heal the Tank? As a holy pally or priest I can just stand back and heal.
Kind of a bad game design to introduce these difficulties (dps (target boss) and heal (target tank) at the same time) when other healers can just stand back and heal with ease.
After last night's run I quickly decided to stick with my Holy Pally because I rather just worry about group HP and where I'm standing as opposed to worrying about group HP, where I'm standing, chasing the boss around. and DPSing the boss for resources,